Adding BPY sound module to projectfiles (MSVC 6.0)
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@@ -7,19 +7,19 @@
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CFG=BPY_python - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "BPY_python.mak".
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!MESSAGE
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE
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!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
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!MESSAGE
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE
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!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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@@ -76,7 +76,7 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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!ENDIF
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# Begin Target
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@@ -247,6 +247,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c
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# End Source File
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# Begin Source File
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@@ -439,6 +443,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h
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# End Source File
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# Begin Source File
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