Adding BPY sound module to projectfiles (MSVC 6.0)

This commit is contained in:
2004-08-27 00:08:46 +00:00
parent 8c66fa07e0
commit 19ba12946c

View File

@@ -7,19 +7,19 @@
CFG=BPY_python - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "BPY_python.mak".
!MESSAGE
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
!MESSAGE
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE
!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
@@ -76,7 +76,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
!ENDIF
# Begin Target
@@ -247,6 +247,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\python\api2_2x\Sound.c
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c
# End Source File
# Begin Source File
@@ -439,6 +443,10 @@ SOURCE=..\..\..\source\blender\python\api2_2x\sceneRender.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\python\api2_2x\Sound.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h
# End Source File
# Begin Source File