GPUShaderInterface: GL backend isolation
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@@ -26,7 +26,7 @@
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#include "glew-mx.h"
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#include "GPU_batch.h"
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#include "GPU_shader_interface.h"
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#include "gl_shader_interface.hh"
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namespace blender {
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namespace gpu {
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@@ -35,7 +35,7 @@ namespace GLVertArray {
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void update_bindings(const GLuint vao,
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const GPUBatch *batch,
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const GPUShaderInterface *interface,
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const ShaderInterface *interface,
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const int base_instance);
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} // namespace GLVertArray
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