code cleanup: use const float's where possible and specify vector size.
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		@@ -690,7 +690,8 @@ static void mesh_octree_free_node(MocNode **bt)
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/* temporal define, just to make nicer code below */
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#define MOC_INDEX(vx, vy, vz)  (((vx) * MOC_RES * MOC_RES) + (vy) * MOC_RES + (vz))
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static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, intptr_t index)
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static void mesh_octree_add_nodes(MocNode **basetable, const float co[3], const float offs[3],
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                                  const float div[3], intptr_t index)
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{
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	float fx, fy, fz;
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	int vx, vy, vz;
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