- bug fix, apply modifier removed modifier even on certain
errors - change drawimagespace to check and update object data if it needs a recalc. this fixes errors with a recalc being flushed but not actually being done before spaceimage redraws. Updates typically actually happen in draw loop, which is not a great design... - make shared vertexcol didn't flush update
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@@ -3788,7 +3788,7 @@ static int bbs_mesh_verts(DerivedMesh *dm, int offset)
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bglEnd();
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glPointSize(1.0);
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return offset + G.totvert; // XXX is G variable reliable?
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return offset + G.totvert;
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}
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static int bbs_mesh_wire__setDrawOptions(void *userData, int index)
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@@ -3807,7 +3807,7 @@ static int bbs_mesh_wire(DerivedMesh *dm, int offset)
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{
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dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*) offset);
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return offset + G.totedge; // XXX is G variable reliable?
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return offset + G.totedge;
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}
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static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
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