Fix #90389: No labels in scrubbing area with small FPS

Maximum distance of lines in screen space is limited. This limit seems
reasonable for FPS higher than 1, but UI allows to set 0.01 FPS with
soft. even lower values are possible.

This patch allows for normal operation within soft limits and labels are
still visible and quite usable within hard limits.

Pull Request: blender/blender#104849
This commit is contained in:
2023-03-16 04:42:27 +01:00
committed by Richard Antalik
parent d7a68a9de8
commit 1ad3fa09c9

View File

@@ -102,17 +102,16 @@ static float view2d_major_step_x__time(const View2D *v2d, const Scene *scene)
for (int step = 1; step < fps; step *= 2) {
possible_distances.append(step);
}
possible_distances.append(fps);
possible_distances.append(2 * fps);
possible_distances.append(5 * fps);
possible_distances.append(10 * fps);
possible_distances.append(30 * fps);
possible_distances.append(60 * fps);
possible_distances.append(2 * 60 * fps);
possible_distances.append(5 * 60 * fps);
possible_distances.append(10 * 60 * fps);
possible_distances.append(30 * 60 * fps);
possible_distances.append(60 * 60 * fps);
for (int i = 0; i <= 5; i++) {
uint fac = pow(60, i);
possible_distances.append(fac * fps);
possible_distances.append(fac * 2 * fps);
possible_distances.append(fac * 5 * fps);
possible_distances.append(fac * 10 * fps);
possible_distances.append(fac * 30 * fps);
possible_distances.append(fac * 60 * fps);
}
float distance = select_major_distance(possible_distances.data(),
possible_distances.size(),