When using 3d window "unlocked" (own layer and own camera possible), the
dependency updates didn't work, these were only using Scene layers.

Changed the dependency graph call DAG_scene_flush_update()
to accept an argument for all visible layers in a Screen.
This commit is contained in:
2005-10-03 09:04:57 +00:00
parent d9b0475158
commit 1af3055832
10 changed files with 45 additions and 30 deletions

View File

@@ -1570,7 +1570,7 @@ static void set_trans_object_base_flags(TransInfo *t)
}
}
/* all recalc flags get flushed */
DAG_scene_flush_update(G.scene);
DAG_scene_flush_update(G.scene, screen_view3d_layers());
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */