First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list.
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@@ -559,9 +559,9 @@ enum {
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static char *physics_pup(void)
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{
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/* the number needs to match defines in game.h */
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return "Physics %t|Sumo %x0|"
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"ODE %x4 |None %x7|";
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/* the number needs to match defines in KX_PhysicsBlenderSceneConverter.cpp */
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return "Physics %t|None %x1|Sumo %x2|"
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"ODE %x3 |Dynamo %x4|";
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}
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