Overlay Engine: Cleanup & enable line AA on in front passes

- Remove pd->view_default, was a leftover from TAA implementation
- Sanitize active_view switches.
- Sanitize framebuffers switches.
This commit is contained in:
2019-12-05 00:32:21 +01:00
parent 4949a62d4d
commit 1b33e1f9ae
16 changed files with 109 additions and 107 deletions

View File

@@ -366,46 +366,51 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_antialiasing_start(vedata);
DRW_view_set_active(NULL);
OVERLAY_outline_draw(vedata);
DRW_view_set_active(pd->view_default);
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_default_fb);
}
OVERLAY_image_draw(vedata);
OVERLAY_facing_draw(vedata);
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_line_fb);
}
OVERLAY_wireframe_draw(vedata);
OVERLAY_armature_draw(vedata);
OVERLAY_particle_draw(vedata);
OVERLAY_metaball_draw(vedata);
OVERLAY_extra_draw(vedata);
DRW_view_set_active(NULL);
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_color_only_fb);
}
OVERLAY_grid_draw(vedata);
DRW_view_set_active(pd->view_default);
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_in_front_fb);
/* If we are not in solid shading mode, we clear the depth. */
if (pd->clear_in_front) {
/* TODO(fclem) This clear should be done in a global place. */
GPU_framebuffer_clear_depth(fbl->overlay_in_front_fb, 1.0f);
}
GPU_framebuffer_bind(fbl->overlay_line_in_front_fb);
}
OVERLAY_wireframe_in_front_draw(vedata);
OVERLAY_armature_in_front_draw(vedata);
OVERLAY_extra_in_front_draw(vedata);
OVERLAY_metaball_in_front_draw(vedata);
OVERLAY_image_in_front_draw(vedata);
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(fbl->overlay_default_fb);
GPU_framebuffer_bind(fbl->overlay_color_only_fb);
}
OVERLAY_image_in_front_draw(vedata);
OVERLAY_motion_path_draw(vedata);
OVERLAY_extra_centers_draw(vedata);
/* Functions after this point can change FBO freely. */
switch (pd->ctx_mode) {
case CTX_MODE_EDIT_MESH:
OVERLAY_edit_mesh_draw(vedata);
@@ -415,26 +420,20 @@ static void OVERLAY_draw_scene(void *vedata)
OVERLAY_edit_curve_draw(vedata);
break;
case CTX_MODE_EDIT_TEXT:
/* Text overlay need final color for color inversion. */
OVERLAY_antialiasing_end(vedata);
OVERLAY_edit_text_draw(vedata);
return; /* WATCH! dont do AA twice. */
break;
case CTX_MODE_EDIT_LATTICE:
OVERLAY_edit_lattice_draw(vedata);
break;
case CTX_MODE_POSE:
/* Pain overlay needs final color because of multiply blend mode. */
OVERLAY_antialiasing_end(vedata);
OVERLAY_paint_draw(vedata);
OVERLAY_pose_draw(vedata);
return; /* WATCH! dont do AA twice. */
break;
case CTX_MODE_PAINT_WEIGHT:
case CTX_MODE_PAINT_VERTEX:
case CTX_MODE_PAINT_TEXTURE:
/* Pain overlay need final color because of multiply blend mode. */
OVERLAY_antialiasing_end(vedata);
OVERLAY_paint_draw(vedata);
return; /* WATCH! dont do AA twice. */
break;
case CTX_MODE_PARTICLE:
OVERLAY_edit_particle_draw(vedata);
break;