New Keyframe Type: "Jitter"
While doing some animation work over the past few days, I found that it would be useful to be able to tag keyframes as a another type yet: "jitter" for fill-in secondary motion (i.e. blinks/hand-keyed camera shake). Of course, what you really use these for is up to you, but this is one more option when you need it :)
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@@ -62,6 +62,7 @@ EnumPropertyItem beztriple_keyframe_type_items[] = {
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{BEZT_KEYTYPE_KEYFRAME, "KEYFRAME", 0, "Keyframe", ""},
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{BEZT_KEYTYPE_BREAKDOWN, "BREAKDOWN", 0, "Breakdown", ""},
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{BEZT_KEYTYPE_EXTREME, "EXTREME", 0, "Extreme", ""},
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{BEZT_KEYTYPE_JITTER, "JITTER", 0, "Jitter", ""},
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{0, NULL, 0, NULL, NULL}};
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#ifdef RNA_RUNTIME
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