Code cleanup: remove MAT3/4_UNITY defines, just call unit_m3/4

This commit is contained in:
2014-06-26 16:09:59 +10:00
parent a4d9c8f579
commit 1b76c638ad
5 changed files with 19 additions and 19 deletions

View File

@@ -587,7 +587,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
int i, c;
float w, w3, h, alpha, yofs;
GLint scissor[4];
float colors[3][3] = MAT3_UNITY;
float colors[3][3];
float colorsycc[3][3] = {{1, 0, 1}, {1, 1, 0}, {0, 1, 1}};
float colors_alpha[3][3], colorsycc_alpha[3][3]; /* colors pre multiplied by alpha for speed up */
float min, max;
@@ -609,6 +609,8 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* log scale for alpha */
alpha = scopes->wavefrm_alpha * scopes->wavefrm_alpha;
unit_m3(colors);
for (c = 0; c < 3; c++) {
for (i = 0; i < 3; i++) {
colors_alpha[c][i] = colors[c][i] * alpha;