Merge branch 'master' into blender2.8

This commit is contained in:
2018-02-03 16:10:01 +01:00
32 changed files with 516 additions and 64 deletions

View File

@@ -4148,9 +4148,38 @@ void node_bevel(float radius, vec3 N, out vec3 result)
result = N;
}
void node_displacement(float height, float dist, vec3 N, out vec3 result)
void node_displacement_object(float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result)
{
result = height * dist * N;
N = (vec4(N, 0.0) * obmat).xyz;
result = (height - midlevel) * scale * normalize(N);
result = (obmat * vec4(result, 0.0)).xyz;
}
void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
{
result = (height - midlevel) * scale * normalize(N);
}
void node_vector_displacement_tangent(vec4 vector, float midlevel, float scale, vec4 tangent, vec3 normal, mat4 obmat, mat4 viewmat, out vec3 result)
{
vec3 N_object = normalize(((vec4(normal, 0.0) * viewmat) * obmat).xyz);
vec3 T_object = normalize(((vec4(tangent.xyz, 0.0) * viewmat) * obmat).xyz);
vec3 B_object = tangent.w * normalize(cross(N_object, T_object));
vec3 offset = (vector.xyz - vec3(midlevel)) * scale;
result = offset.x * T_object + offset.y * N_object + offset.z * B_object;
result = (obmat * vec4(result, 0.0)).xyz;
}
void node_vector_displacement_object(vec4 vector, float midlevel, float scale, mat4 obmat, out vec3 result)
{
result = (vector.xyz - vec3(midlevel)) * scale;
result = (obmat * vec4(result, 0.0)).xyz;
}
void node_vector_displacement_world(vec4 vector, float midlevel, float scale, out vec3 result)
{
result = (vector.xyz - vec3(midlevel)) * scale;
}
/* output */