T73589: Code Quality: Renaming on BKE_material.h
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
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@@ -519,7 +519,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
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for (int a = 0; a < tottri; a++) {
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const MLoopTri *lt = &mlooptri[a];
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const MPoly *mp = &mpoly[lt->poly];
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Material *mat = give_current_material(ob, mp->mat_nr + 1);
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Material *mat = BKE_object_material_get(ob, mp->mat_nr + 1);
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copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co);
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copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co);
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