initial python support for dealing with multires meshes.
Can only change levels and values at the moment. adding and removing is still needed. multires: bool multiresLevelCount: int multiresDrawLevel: int multiresEdgeLevel: int multiresPinLevel: int multiresRenderLevel: int
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@@ -60,13 +60,13 @@ done once.
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- AUTOSMOOTH - turn auto smoothing of faces "on".
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- note: SUBSURF and OPTIMAL have been removed, use Modifiers to apply subsurf.
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@var FaceFlags: The available *texture face* (uv face select mode) selection
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flags. Note: these refer to TexFace faces, available if mesh.faceUV()
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flags. Note: these refer to TexFace faces, available if mesh.faceUV
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returns true.
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- SELECT - selected.
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- HIDE - hidden.
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- ACTIVE - the active face, read only - Use L{mesh.activeFace<Mesh.Mesh.activeFace>} to set.
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@var FaceModes: The available *texture face* modes. Note: these are only
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meaningful if mesh.faceUV() returns true, since in Blender this info is
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meaningful if mesh.faceUV returns true, since in Blender this info is
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stored at the TexFace (TexFace button in Edit Mesh buttons) structure.
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- ALL - set all modes at once.
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- BILLBOARD - always orient after camera.
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@@ -780,6 +780,21 @@ class Mesh:
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@type activeUVLayer: string
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@ivar activeColorLayer: The mesh's active Vertex Color layer. None if there is no UV/Image layers.
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@type activeColorLayer: string
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@ivar multires: The mesh has multires data, set True to add multires data.
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@type multires: bool
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@ivar multiresLevelCount: The mesh has multires data. (read only)
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@type multiresLevelCount: int
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@ivar multiresDrawLevel: The multires level to display in the 3dview in [1 - multiresLevelCount].
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@type multiresDrawLevel: int
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@ivar multiresEdgeLevel: The multires level edge display in the 3dview [1 - multiresLevelCount].
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@type multiresEdgeLevel: int
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@ivar multiresPinLevel: The multires pin level, used for applying modifiers [1 - multiresLevelCount].
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@type multiresPinLevel: int
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@ivar multiresRenderLevel: The multires level to render [1 - multiresLevelCount].
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@type multiresRenderLevel: int
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"""
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def getFromObject(object, cage=0, render=0):
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