Instead of many commits, here 1!

- Constraint edit code back
- Removed XXX stubs for constraints
  (make parent follow path works)
- Removed XXX stubs for armature
  (make parent deform, do center, etc works)
- Found a bad uninitialized global Scene * in code, especially
  in kernel it wreaked havoc.
- added missing include in blenkernel/brush.c
- fixed Nicholas' fix for editmode subsurf crash
  (It needed to check for editmode)
This commit is contained in:
2009-01-10 19:34:23 +00:00
parent 3c2b772a23
commit 1beef956ca
21 changed files with 1141 additions and 169 deletions

View File

@@ -69,7 +69,9 @@ typedef struct PoseTree
#ifdef __cplusplus
extern "C" {
#endif
struct bArmature *add_armature(char *name);
struct bArmature *get_armature(struct Object *ob);
void free_boneChildren(struct Bone *bone);
void free_bones (struct bArmature *arm);
void unlink_armature(struct bArmature *arm);

View File

@@ -152,6 +152,7 @@ typedef struct ParticleEdit{
typedef struct ParticleThreadContext {
/* shared */
struct Scene *scene;
struct Object *ob;
struct DerivedMesh *dm;
struct ParticleSystemModifierData *psmd;
@@ -243,7 +244,7 @@ void psys_find_parents(struct Object *ob, struct ParticleSystemModifierData *psm
void psys_cache_paths(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float cfra, int editupdate);
void psys_cache_child_paths(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float cfra, int editupdate);
int do_guide(struct ParticleKey *state, int pa_num, float time, struct ListBase *lb);
int do_guide(struct Scene *scene, struct ParticleKey *state, int pa_num, float time, struct ListBase *lb);
float psys_get_size(struct Object *ob, struct Material *ma, struct ParticleSystemModifierData *psmd, struct IpoCurve *icu_size, struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleData *pa, float *vg_size);
float psys_get_timestep(struct ParticleSettings *part);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra);
@@ -294,9 +295,8 @@ void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_
/* particle_system.c */
void initialize_particle(struct ParticleData *pa, int p, struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd);
void reset_particle(struct ParticleData *pa, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct Object *ob, float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot);
void do_effectors(int pa_no, struct ParticleData *pa, struct ParticleKey *state, struct Object *ob, struct ParticleSystem *psys, float *texco, float *force_field, float *vel,float framestep, float cfra);
void do_effectors(int pa_no, struct ParticleData *pa, struct ParticleKey *state, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, float *texco, float *force_field, float *vel,float framestep, float cfra);
void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);

View File

@@ -58,7 +58,7 @@
/* Structs */
struct Object;
struct Scene *scene;
struct Scene;
struct SoftBody;
struct ParticleSystem;
struct ClothModifierData;

View File

@@ -87,6 +87,12 @@ bArmature *add_armature(char *name)
return arm;
}
bArmature *get_armature(Object *ob)
{
if(ob->type==OB_ARMATURE)
return (bArmature *)ob->data;
return NULL;
}
void free_boneChildren(Bone *bone)
{

View File

@@ -41,6 +41,7 @@
#include "BLI_blenlib.h"
#include "BKE_brush.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"

View File

@@ -7318,7 +7318,7 @@ static DerivedMesh * explodeModifier_applyModifier(
if(emd->flag & eExplodeFlag_EdgeSplit){
int *facepa = emd->facepa;
DerivedMesh *splitdm=explodeModifier_splitEdges(emd,dm);
DerivedMesh *explode=explodeModifier_explodeMesh(emd, psmd, scene, ob, splitdm);
DerivedMesh *explode=explodeModifier_explodeMesh(emd, psmd, md->scene, ob, splitdm);
MEM_freeN(emd->facepa);
emd->facepa=facepa;
@@ -7326,7 +7326,7 @@ static DerivedMesh * explodeModifier_applyModifier(
return explode;
}
else
return explodeModifier_explodeMesh(emd, psmd, scene, ob, derivedData);
return explodeModifier_explodeMesh(emd, psmd, md->scene, ob, derivedData);
}
return derivedData;
}

View File

@@ -117,7 +117,7 @@
#include "GPU_material.h"
/* Local function protos */
static void solve_parenting (Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
@@ -1847,7 +1847,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
else where_is_object_time(scene, par, ctime);
}
solve_parenting(ob, par, ob->obmat, slowmat, 0);
solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
if(pop) {
poplast(par);
@@ -1902,7 +1902,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
else ob->transflag &= ~OB_NEG_SCALE;
}
static void solve_parenting (Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
{
float totmat[4][4];
float tmat[4][4];
@@ -1914,7 +1914,6 @@ static void solve_parenting (Object *ob, Object *par, float obmat[][4], float sl
if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, obmat);
switch(ob->partype & PARTYPE) {
case PAROBJECT:
ok= 0;
@@ -2036,7 +2035,7 @@ for a lamp that is the child of another object */
if(ob->parent) {
par= ob->parent;
solve_parenting(ob, par, ob->obmat, slowmat, 1);
solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
if(ob->partype & PARSLOW) {
@@ -2273,7 +2272,11 @@ void object_handle_update(Scene *scene, Object *ob)
/* includes all keys and modifiers */
if(ob->type==OB_MESH) {
makeDerivedMesh(scene, ob, ((Mesh*)ob->data)->edit_mesh, CD_MASK_BAREMESH); // here was vieweditdatamask? XXX
// here was vieweditdatamask? XXX
if(ob==scene->obedit)
makeDerivedMesh(scene, ob, ((Mesh*)ob->data)->edit_mesh, CD_MASK_BAREMESH);
else
makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
}
else if(ob->type==OB_MBALL) {
makeDispListMBall(scene, ob);

View File

@@ -1408,6 +1408,7 @@ static float vert_weight(MDeformVert *dvert, int group)
}
return 0.0;
}
static void do_prekink(ParticleKey *state, ParticleKey *par, float *par_rot, float time, float freq, float shape, float amplitude, short type, short axis, float obmat[][4])
{
float vec[3]={0.0,0.0,0.0}, q1[4]={1,0,0,0},q2[4];
@@ -1542,6 +1543,7 @@ static void do_prekink(ParticleKey *state, ParticleKey *par, float *par_rot, flo
break;
}
}
static void do_clump(ParticleKey *state, ParticleKey *par, float time, float clumpfac, float clumppow, float pa_clump)
{
if(par && clumpfac!=0.0){
@@ -1559,7 +1561,8 @@ static void do_clump(ParticleKey *state, ParticleKey *par, float time, float clu
VecLerpf(state->co,state->co,par->co,clump);
}
}
int do_guide(ParticleKey *state, int pa_num, float time, ListBase *lb)
int do_guide(Scene *scene, ParticleKey *state, int pa_num, float time, ListBase *lb)
{
PartDeflect *pd;
ParticleEffectorCache *ec;
@@ -1717,7 +1720,7 @@ static void do_rough_end(float *loc, float t, float fac, float shape, ParticleKe
VECADD(state->co,state->co,rough);
}
static void do_path_effectors(Object *ob, ParticleSystem *psys, int i, ParticleCacheKey *ca, int k, int steps, float *rootco, float effector, float dfra, float cfra, float *length, float *vec)
static void do_path_effectors(Scene *scene, Object *ob, ParticleSystem *psys, int i, ParticleCacheKey *ca, int k, int steps, float *rootco, float effector, float dfra, float cfra, float *length, float *vec)
{
float force[3] = {0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f};
ParticleKey eff_key;
@@ -1728,7 +1731,7 @@ static void do_path_effectors(Object *ob, ParticleSystem *psys, int i, ParticleC
QUATCOPY(eff_key.rot,(ca-1)->rot);
pa= psys->particles+i;
do_effectors(i, pa, &eff_key, ob, psys, rootco, force, vel, dfra, cfra);
do_effectors(i, pa, &eff_key, scene, ob, psys, rootco, force, vel, dfra, cfra);
VecMulf(force, effector*pow((float)k / (float)steps, 100.0f * psys->part->eff_hair) / (float)steps);
@@ -2117,7 +2120,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
if(part->flag & PART_CHILD_EFFECT) {
for(k=0,state=keys; k<=ctx->steps; k++,state++) {
if(k) {
do_path_effectors(ob, psys, cpa->pa[0], state, k, ctx->steps, keys->co, pa_effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
do_path_effectors(ctx->scene, ob, psys, cpa->pa[0], state, k, ctx->steps, keys->co, pa_effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
}
else {
VecSubf(eff_vec,(state+1)->co,state->co);
@@ -2144,7 +2147,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
/* apply different deformations to the child path */
if(part->flag & PART_CHILD_EFFECT)
/* state is safe to cast, since only co and vel are used */
guided = do_guide((ParticleKey*)state, cpa->parent, t, &(psys->effectors));
guided = do_guide(ctx->scene, (ParticleKey*)state, cpa->parent, t, &(psys->effectors));
if(guided==0){
if(part->kink)
@@ -2575,12 +2578,12 @@ void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra
for(k=0, ca=cache[i]; k<=steps; k++, ca++) {
/* apply effectors */
if(!(psys->part->flag & PART_CHILD_EFFECT) && edit==0 && k)
do_path_effectors(ob, psys, i, ca, k, steps, cache[i]->co, effector, dfra, cfra, &length, vec);
do_path_effectors(scene, ob, psys, i, ca, k, steps, cache[i]->co, effector, dfra, cfra, &length, vec);
/* apply guide curves to path data */
if(edit==0 && psys->effectors.first && (psys->part->flag & PART_CHILD_EFFECT)==0)
/* ca is safe to cast, since only co and vel are used */
do_guide((ParticleKey*)ca, i, (float)k/(float)steps, &psys->effectors);
do_guide(scene, (ParticleKey*)ca, i, (float)k/(float)steps, &psys->effectors);
/* apply lattice */
if(psys->lattice && edit==0)
@@ -3468,7 +3471,7 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
Mat4Mul3Vecfl(hairmat, state->vel);
if(psys->effectors.first && (part->flag & PART_CHILD_GUIDE)==0) {
do_guide(state, p, state->time, &psys->effectors);
do_guide(scene, state, p, state->time, &psys->effectors);
/* TODO: proper velocity handling */
}

View File

@@ -1458,6 +1458,7 @@ ParticleThread *psys_threads_create(struct Scene *scene, struct Object *ob, stru
threads= MEM_callocN(sizeof(ParticleThread)*totthread, "ParticleThread");
ctx= MEM_callocN(sizeof(ParticleThreadContext), "ParticleThreadContext");
ctx->scene= scene;
ctx->ob= ob;
ctx->psys= psys;
ctx->psmd= psys_get_modifier(ob, psys);
@@ -1684,7 +1685,7 @@ static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleS
}
}
/* sets particle to the emitter surface with initial velocity & rotation */
void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifierData *psmd, Object *ob,
static void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, ParticleSystemModifierData *psmd, Object *ob,
float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot)
{
ParticleSettings *part;
@@ -1924,7 +1925,7 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
pa->stick_ob = 0;
pa->flag &= ~PARS_STICKY;
}
static void reset_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float dtime, float cfra, int from)
static void reset_all_particles(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float dtime, float cfra, int from)
{
ParticleData *pa;
int p, totpart=psys->totpart;
@@ -1933,7 +1934,7 @@ static void reset_all_particles(Object *ob, ParticleSystem *psys, ParticleSystem
float *vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
for(p=from, pa=psys->particles+from; p<totpart; p++, pa++)
reset_particle(pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot);
reset_particle(scene, pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot);
if(vg_vel)
MEM_freeN(vg_vel);
@@ -1993,7 +1994,7 @@ int psys_count_keyed_targets(Object *ob, ParticleSystem *psys)
return select;
}
static void set_keyed_keys(Object *ob, ParticleSystem *psys)
static void set_keyed_keys(Scene *scene, Object *ob, ParticleSystem *psys)
{
Object *kob = ob;
ParticleSystem *kpsys = psys;
@@ -2291,7 +2292,7 @@ static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla,
VecAddf(field,field,mag_vec);
}
static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSystem *psys)
static void add_to_effectors(ListBase *lb, Scene *scene, Object *ob, Object *obsrc, ParticleSystem *psys)
{
ParticleEffectorCache *ec;
PartDeflect *pd= ob->pd;
@@ -2374,7 +2375,7 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
}
}
static void psys_init_effectors_recurs(Object *ob, Object *obsrc, ParticleSystem *psys, ListBase *listb, int level)
static void psys_init_effectors_recurs(Scene *scene, Object *ob, Object *obsrc, ParticleSystem *psys, ListBase *listb, int level)
{
Group *group;
GroupObject *go;
@@ -2384,12 +2385,12 @@ static void psys_init_effectors_recurs(Object *ob, Object *obsrc, ParticleSystem
if(ob->lay & layer) {
if(ob->pd || ob->particlesystem.first)
add_to_effectors(listb, ob, obsrc, psys);
add_to_effectors(listb, scene, ob, obsrc, psys);
if(ob->dup_group) {
group= ob->dup_group;
for(go= group->gobject.first; go; go= go->next)
psys_init_effectors_recurs(go->ob, obsrc, psys, listb, level+1);
psys_init_effectors_recurs(scene, go->ob, obsrc, psys, listb, level+1);
}
}
}
@@ -2405,11 +2406,11 @@ void psys_init_effectors(Scene *scene, Object *obsrc, Group *group, ParticleSyst
GroupObject *go;
for(go= group->gobject.first; go; go= go->next)
psys_init_effectors_recurs(go->ob, obsrc, psys, listb, 0);
psys_init_effectors_recurs(scene, go->ob, obsrc, psys, listb, 0);
}
else {
for(base = scene->base.first; base; base= base->next)
psys_init_effectors_recurs(base->object, obsrc, psys, listb, 0);
psys_init_effectors_recurs(scene, base->object, obsrc, psys, listb, 0);
}
}
@@ -2446,7 +2447,7 @@ void psys_end_effectors(ParticleSystem *psys)
}
}
static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
static void precalc_effectors(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
{
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
@@ -2523,7 +2524,7 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo
/* calculate forces that all effectors apply to a particle*/
void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, ParticleSystem *psys, float *rootco, float *force_field, float *vel,float framestep, float cfra)
void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Scene *scene, Object *ob, ParticleSystem *psys, float *rootco, float *force_field, float *vel,float framestep, float cfra)
{
Object *eob;
ParticleSystem *epsys;
@@ -2641,7 +2642,7 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, P
/* Newtonian physics */
/************************************************/
/* gathers all forces that effect particles and calculates a new state for the particle */
static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra)
static void apply_particle_forces(Scene *scene, int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra)
{
ParticleKey states[5], tkey;
float force[3],tvel[3],dx[4][3],dv[4][3];
@@ -2673,7 +2674,7 @@ static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, Parti
tvel[0]=tvel[1]=tvel[2]=0.0;
/* add effectors */
if(part->type != PART_HAIR)
do_effectors(pa_no,pa,states+i,ob,psys,states->co,force,tvel,dfra,fra);
do_effectors(pa_no,pa,states+i,scene, ob, psys,states->co,force,tvel,dfra,fra);
/* calculate air-particle interaction */
if(part->dragfac!=0.0f){
@@ -2777,7 +2778,7 @@ static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, Parti
tkey.time=pa->state.time;
if(part->type != PART_HAIR) {
if(do_guide(&tkey,pa_no,time,&psys->effectors)) {
if(do_guide(scene, &tkey, pa_no, time, &psys->effectors)) {
VECCOPY(pa->state.co,tkey.co);
/* guides don't produce valid velocity */
VECSUB(pa->state.vel,tkey.co,pa->prev_state.co);
@@ -3054,7 +3055,7 @@ static void particle_intersect_face(void *userdata, int index, const BVHTreeRay
/* angular momentum <-> linear momentum and swept sphere - mesh collisions */
/* 1. check for all possible deflectors for closest intersection on particle path */
/* 2. if deflection was found kill the particle or calculate new coordinates */
static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float timestep, float dfra, float cfra){
static void deflect_particle(Scene *scene, Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float timestep, float dfra, float cfra){
Object *ob = NULL;
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
@@ -3259,7 +3260,7 @@ static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, Part
/************************************************/
/* Boid physics */
/************************************************/
static int boid_see_mesh(ListBase *lb, Object *pob, ParticleSystem *psys, float *vec1, float *vec2, float *loc, float *nor, float cfra)
static int boid_see_mesh(ListBase *lb, Scene *scene, Object *pob, ParticleSystem *psys, float *vec1, float *vec2, float *loc, float *nor, float cfra)
{
Object *ob, *min_ob;
DerivedMesh *dm;
@@ -3450,7 +3451,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Scene *scene, Object
bvf->Copyf(dvec,pa->prev_state.vel);
bvf->Mulf(dvec,5.0f);
bvf->Addf(dvec,dvec,pa->prev_state.co);
if(boid_see_mesh(&psys->effectors,ob,psys,pa->prev_state.co,dvec,ob_co,ob_nor,cfra)){
if(boid_see_mesh(&psys->effectors,scene, ob,psys,pa->prev_state.co,dvec,ob_co,ob_nor,cfra)){
float probelen = bvf->Length(dvec);
float proj;
float oblen;
@@ -3696,7 +3697,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Scene *scene, Object
}
}
/* tries to realize the wanted acceleration */
static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc)
static void boid_body(Scene *scene, BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc)
{
float dvec[3], bvec[3], length, max_vel=part->max_vel;
float q2[4], q[4];
@@ -3920,7 +3921,7 @@ static void save_hair(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSy
/* System Core */
/************************************************/
/* unbaked particles are calculated dynamically */
static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra,
static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra,
float *vg_vel, float *vg_tan, float *vg_rot, float *vg_size)
{
ParticleData *pa;
@@ -3968,7 +3969,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
}
pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
reset_particle(scene, pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
if(cfra>pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop=(short)((cfra-pa->time)/pa->lifetime);
@@ -4001,7 +4002,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
psys_init_effectors(scene, ob, part->eff_group, psys);
if(psys->effectors.first)
precalc_effectors(ob,psys,psmd,cfra);
precalc_effectors(scene, ob,psys,psmd,cfra);
if(part->phystype==PART_PHYS_BOIDS){
/* create particle tree for fast inter-particle comparisons */
@@ -4042,7 +4043,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
|| pa->alive==PARS_KILLED
|| ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)
|| birthtime >= cfra){
reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
reset_particle(scene, pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
}
pa_dfra = dfra;
@@ -4069,10 +4070,10 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
switch(part->phystype){
case PART_PHYS_NEWTON:
/* do global forces & effectors */
apply_particle_forces(p,pa,ob,psys,part,timestep,pa_dfra,cfra);
apply_particle_forces(scene, p, pa, ob, psys, part, timestep,pa_dfra,cfra);
/* deflection */
deflect_particle(ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra);
deflect_particle(scene, ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra);
/* rotations */
rotate_particle(part,pa,pa_dfra,timestep);
@@ -4082,7 +4083,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
float acc[3];
boid_brain(&bvf, pa, scene, ob, psys, part, tree, timestep,cfra,acc);
if(pa->alive != PARS_DYING)
boid_body(&bvf,pa,psys,part,timestep,acc);
boid_body(scene, &bvf,pa,psys,part,timestep,acc);
break;
}
}
@@ -4092,7 +4093,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
if(part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop++;
reset_particle(pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
reset_particle(scene, pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
pa->alive=PARS_ALIVE;
}
else{
@@ -4183,7 +4184,7 @@ static void hair_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd
psys_init_effectors(scene, ob, part->eff_group, psys);
if(psys->effectors.first)
precalc_effectors(ob,psys,psmd,cfra);
precalc_effectors(scene, ob,psys,psmd,cfra);
if(psys_in_edit_mode(scene, psys))
; //XXX PE_recalc_world_cos(ob, psys);
@@ -4211,7 +4212,7 @@ static void cached_step(Scene *scene, Object *ob, ParticleSystemModifierData *ps
//if(part->flag & (PART_BAKED_GUIDES+PART_BAKED_DEATHS)){
psys_init_effectors(scene, ob, part->eff_group, psys);
if(psys->effectors.first)
precalc_effectors(ob,psys,psmd,cfra);
precalc_effectors(scene, ob,psys,psmd,cfra);
//}
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
@@ -4518,7 +4519,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
initialize_all_particles(ob, psys, psmd);
if(alloc)
reset_all_particles(ob, psys, psmd, 0.0, cfra, oldtotpart);
reset_all_particles(scene, ob, psys, psmd, 0.0, cfra, oldtotpart);
}
/* flag for possible explode modifiers after this system */
@@ -4530,7 +4531,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
if(get_particles_from_cache(ob, psys, framenr)) {
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED) {
psys_count_keyed_targets(ob,psys);
set_keyed_keys(ob, psys);
set_keyed_keys(scene, ob, psys);
}
cached_step(scene, ob, psmd, psys, cfra);
@@ -4600,7 +4601,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
for(dframe=-totframesback; dframe<=0; dframe++) {
/* ok now we're all set so let's go */
dynamics_step(ob,psys,psmd,cfra+dframe,vg_vel,vg_tan,vg_rot,vg_size);
dynamics_step(scene, ob, psys, psmd, cfra+dframe, vg_vel, vg_tan, vg_rot, vg_size);
psys->cfra = cfra+dframe;
}
}
@@ -4617,7 +4618,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
/* for keyed particles the path is allways known so it can be drawn */
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED){
set_keyed_keys(ob, psys);
set_keyed_keys(scene, ob, psys);
psys_update_path_cache(scene, ob, psmd, psys,(int)cfra);
}
else if(psys->pathcache)

View File

@@ -3567,7 +3567,7 @@ static void springs_from_particles(Object *ob)
}
}
static void particles_to_softbody(Object *ob)
static void particles_to_softbody(Scene *scene, Object *ob)
{
SoftBody *sb;
BodyPoint *bp;
@@ -4111,7 +4111,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
((ob->softflag & OB_SB_EDGES) && !ob->soft->bspring && object_has_edges(ob))) {
if(sb->particles){
particles_to_softbody(ob);
particles_to_softbody(scene, ob);
}
else {
switch(ob->type) {

View File

@@ -3856,7 +3856,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
* when parenting, or simply the original mesh coords.
*/
bArmature *arm= ob->data;
bArmature *arm= par->data;
Bone **bonelist, *bone;
bDeformGroup **dgrouplist, **dgroupflip;
bDeformGroup *dgroup, *curdg;
@@ -4020,7 +4020,7 @@ void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par)
/* Lets try to create some vertex groups
* based on the bones of the parent armature.
*/
bArmature *arm= ob->data;
bArmature *arm= par->data;
short mode;
/* Prompt the user on whether/how they want the vertex groups
@@ -4030,6 +4030,9 @@ void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par)
"Name Groups %x2|"
"Create From Envelopes %x3|"
"Create From Bone Heat %x4|");
mode= 3; // XXX
switch (mode) {
case 2:
/* Traverse the bone list, trying to create empty vertex

View File

@@ -95,6 +95,9 @@ struct Bone *get_indexed_bone (struct Object *ob, int index);
float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
void transform_armature_mirror_update(struct Object *obedit);
void clear_armature(struct Scene *scene, struct Object *ob, char mode);
void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par);
void docenter_armature (struct Scene *scene, struct View3D *v3d, struct Object *ob, int centermode);
/* poseobject.c */
void ED_armature_exit_posemode(struct Base *base);

View File

@@ -106,6 +106,7 @@ void EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val);
void EM_selectmode_flush(struct EditMesh *em);
void EM_deselect_flush(struct EditMesh *em);
void EM_selectmode_set(struct EditMesh *em);
void EM_select_flush(struct EditMesh *em);
void EM_convertsel(struct EditMesh *em, short oldmode, short selectmode);
/* exported to transform */

View File

@@ -34,6 +34,7 @@ struct Object;
struct bContext;
struct Base;
struct View3D;
struct bConstraint;
void ED_operatortypes_object(void);
void ED_keymap_object(struct wmWindowManager *wm);
@@ -57,10 +58,14 @@ void ED_object_enter_editmode(struct bContext *C, int flag);
void ED_object_base_init_from_view(struct Scene *scene, struct View3D *v3d, struct Base *base);
/* cleanup */
int object_data_is_libdata(struct Object *ob);
int object_is_libdata(struct Object *ob);
/* constraints */
struct bConstraint *add_new_constraint (short type);
void add_constraint_to_object (struct bConstraint *con, struct Object *ob);
#endif /* ED_OBJECT_H */

View File

@@ -107,7 +107,6 @@ void EM_remove_selection(EditMesh *em, void *data, int type);
void EM_set_actFace(EditMesh *em, EditFace *efa);
void EM_select_face(EditFace *efa, int sel);
void EM_clear_flag_all(EditMesh *em, int flag);
void EM_select_flush(EditMesh *em);
void EM_set_flag_all(EditMesh *em, int flag);
void EM_add_data_layer(EditMesh *em, CustomData *data, int type);

View File

@@ -46,6 +46,7 @@ CPPFLAGS += -I../../blenloader
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../makesrna
CPPFLAGS += -I../../python
CPPFLAGS += -I../../imbuf
# own include

View File

@@ -6,6 +6,6 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc'
incs += ' #/intern/guardedalloc #intern/bmfont'
incs += ' ../../makesrna'
incs += ' ../../makesrna ../../python'
env.BlenderLib ( 'bf_editors_object', sources, Split(incs), [], libtype=['core'], priority=[35] )

View File

@@ -0,0 +1,960 @@
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung, Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_dynstr.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_text_types.h"
#include "DNA_view3d_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_ipo.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#endif
#include "ED_object.h"
#include "object_intern.h"
/* XXX */
static void BIF_undo_push() {}
static void error() {}
static int okee() {return 0;}
static int pupmenu() {return 0;}
/* -------------- Get Active Constraint Data ---------------------- */
ListBase *get_active_constraint_channels (Scene *scene, Object *ob, int forcevalid)
{
char ipstr[64];
if (ob == NULL)
return NULL;
/* See if we are a bone constraint */
if (ob->flag & OB_POSEMODE) {
bActionChannel *achan;
bPoseChannel *pchan;
pchan = get_active_posechannel(ob);
if (pchan) {
/* Make sure we have an action */
if (ob->action == NULL) {
if (forcevalid == 0)
return NULL;
ob->action= add_empty_action("Action");
}
/* Make sure we have an actionchannel */
achan = get_action_channel(ob->action, pchan->name);
if (achan == NULL) {
if (forcevalid == 0)
return NULL;
achan = MEM_callocN (sizeof(bActionChannel), "ActionChannel");
strcpy(achan->name, pchan->name);
sprintf(ipstr, "%s.%s", ob->action->id.name+2, achan->name);
ipstr[23]=0;
achan->ipo= add_ipo(scene, ipstr, ID_AC);
BLI_addtail(&ob->action->chanbase, achan);
}
return &achan->constraintChannels;
}
else
return NULL;
}
/* else we return object constraints */
else {
if (ob->ipoflag & OB_ACTION_OB) {
bActionChannel *achan = get_action_channel(ob->action, "Object");
if (achan)
return &achan->constraintChannels;
else
return NULL;
}
return &ob->constraintChannels;
}
}
/* if object in posemode, active bone constraints, else object constraints */
ListBase *get_active_constraints (Object *ob)
{
if (ob == NULL)
return NULL;
if (ob->flag & OB_POSEMODE) {
bPoseChannel *pchan;
pchan = get_active_posechannel(ob);
if (pchan)
return &pchan->constraints;
}
else
return &ob->constraints;
return NULL;
}
/* single constraint */
bConstraint *get_active_constraint (Object *ob)
{
ListBase *lb= get_active_constraints(ob);
if (lb) {
bConstraint *con;
for (con= lb->first; con; con=con->next) {
if (con->flag & CONSTRAINT_ACTIVE)
return con;
}
}
return NULL;
}
/* single channel, for ipo */
bConstraintChannel *get_active_constraint_channel (Scene *scene, Object *ob)
{
bConstraint *con;
bConstraintChannel *chan;
if (ob->flag & OB_POSEMODE) {
if (ob->action) {
bPoseChannel *pchan;
pchan = get_active_posechannel(ob);
if (pchan) {
for (con= pchan->constraints.first; con; con= con->next) {
if (con->flag & CONSTRAINT_ACTIVE)
break;
}
if (con) {
bActionChannel *achan = get_action_channel(ob->action, pchan->name);
if (achan) {
for (chan= achan->constraintChannels.first; chan; chan= chan->next) {
if (!strcmp(chan->name, con->name))
break;
}
return chan;
}
}
}
}
}
else {
for (con= ob->constraints.first; con; con= con->next) {
if (con->flag & CONSTRAINT_ACTIVE)
break;
}
if (con) {
ListBase *lb= get_active_constraint_channels(scene, ob, 0);
if (lb) {
for (chan= lb->first; chan; chan= chan->next) {
if (!strcmp(chan->name, con->name))
break;
}
return chan;
}
}
}
return NULL;
}
/* -------------- Constraint Management (Add New, Remove, Rename) -------------------- */
/* ------------- PyConstraints ------------------ */
/* this callback sets the text-file to be used for selected menu item */
void validate_pyconstraint_cb (void *arg1, void *arg2)
{
bPythonConstraint *data = arg1;
Text *text= NULL;
int index = *((int *)arg2);
int i;
/* exception for no script */
if (index) {
/* innovative use of a for...loop to search */
for (text=G.main->text.first, i=1; text && index!=i; i++, text=text->id.next);
}
data->text = text;
}
#ifndef DISABLE_PYTHON
/* this returns a string for the list of usable pyconstraint script names */
char *buildmenu_pyconstraints (Text *con_text, int *pyconindex)
{
DynStr *pupds= BLI_dynstr_new();
Text *text;
char *str;
char buf[64];
int i;
/* add title first */
sprintf(buf, "Scripts: %%t|[None]%%x0|");
BLI_dynstr_append(pupds, buf);
/* init active-index first */
if (con_text == NULL)
*pyconindex= 0;
/* loop through markers, adding them */
for (text=G.main->text.first, i=1; text; i++, text=text->id.next) {
/* this is important to ensure that right script is shown as active */
if (text == con_text) *pyconindex = i;
/* only include valid pyconstraint scripts */
if (BPY_is_pyconstraint(text)) {
BLI_dynstr_append(pupds, text->id.name+2);
sprintf(buf, "%%x%d", i);
BLI_dynstr_append(pupds, buf);
if (text->id.next)
BLI_dynstr_append(pupds, "|");
}
}
/* convert to normal MEM_malloc'd string */
str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
return str;
}
#endif /* DISABLE_PYTHON */
/* this callback gets called when the 'refresh' button of a pyconstraint gets pressed */
void update_pyconstraint_cb (void *arg1, void *arg2)
{
Object *owner= (Object *)arg1;
bConstraint *con= (bConstraint *)arg2;
#ifndef DISABLE_PYTHON
if (owner && con)
BPY_pyconstraint_update(owner, con);
#endif
}
/* Creates a new constraint, initialises its data, and returns it */
bConstraint *add_new_constraint (short type)
{
bConstraint *con;
bConstraintTypeInfo *cti;
con = MEM_callocN(sizeof(bConstraint), "Constraint");
/* Set up a generic constraint datablock */
con->type = type;
con->flag |= CONSTRAINT_EXPAND;
con->enforce = 1.0F;
strcpy(con->name, "Const");
/* Load the data for it */
cti = constraint_get_typeinfo(con);
if (cti) {
con->data = MEM_callocN(cti->size, cti->structName);
/* only constraints that change any settings need this */
if (cti->new_data)
cti->new_data(con->data);
}
return con;
}
/* Adds the given constraint to the Object-level set of constraints for the given Object */
void add_constraint_to_object (bConstraint *con, Object *ob)
{
ListBase *list;
list = &ob->constraints;
if (list) {
unique_constraint_name(con, list);
BLI_addtail(list, con);
if (proxylocked_constraints_owner(ob, NULL))
con->flag |= CONSTRAINT_PROXY_LOCAL;
con->flag |= CONSTRAINT_ACTIVE;
for (con= con->prev; con; con= con->prev)
con->flag &= ~CONSTRAINT_ACTIVE;
}
}
/* helper function for add_constriant - sets the last target for the active constraint */
static void set_constraint_nth_target (bConstraint *con, Object *target, char subtarget[], int index)
{
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
int num_targets, i;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
num_targets= BLI_countlist(&targets);
if (index < 0) {
if (abs(index) < num_targets)
index= num_targets - abs(index);
else
index= num_targets - 1;
}
else if (index >= num_targets) {
index= num_targets - 1;
}
for (ct=targets.first, i=0; ct; ct= ct->next, i++) {
if (i == index) {
ct->tar= target;
strcpy(ct->subtarget, subtarget);
break;
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 0);
}
}
/* context: active object in posemode, active channel, optional selected channel */
void add_constraint (Scene *scene, View3D *v3d, short only_IK)
{
Object *ob= OBACT, *obsel=NULL;
bPoseChannel *pchanact=NULL, *pchansel=NULL;
bConstraint *con=NULL;
Base *base;
short nr;
/* paranoia checks */
if ((ob==NULL) || (ob==scene->obedit))
return;
if ((ob->pose) && (ob->flag & OB_POSEMODE)) {
bArmature *arm= ob->data;
/* find active channel */
pchanact= get_active_posechannel(ob);
if (pchanact==NULL)
return;
/* find selected bone */
for (pchansel=ob->pose->chanbase.first; pchansel; pchansel=pchansel->next) {
if (pchansel != pchanact) {
if (pchansel->bone->flag & BONE_SELECTED) {
if (pchansel->bone->layer & arm->layer)
break;
}
}
}
}
/* find selected object */
for (base= FIRSTBASE; base; base= base->next) {
if ((TESTBASE(v3d, base)) && (base->object!=ob))
obsel= base->object;
}
/* the only_IK caller has checked for posemode! */
if (only_IK) {
for (con= pchanact->constraints.first; con; con= con->next) {
if (con->type==CONSTRAINT_TYPE_KINEMATIC) break;
}
if (con) {
error("Pose Channel already has IK");
return;
}
if (pchansel)
nr= pupmenu("Add IK Constraint%t|To Active Bone%x10");
else if (obsel)
nr= pupmenu("Add IK Constraint%t|To Active Object%x10");
else
nr= pupmenu("Add IK Constraint%t|To New Empty Object%x10|Without Target%x11");
}
else {
if (pchanact) {
if (pchansel)
nr= pupmenu("Add Constraint to Active Bone%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7|%l|Action%x16|Script%x18");
else if ((obsel) && (obsel->type==OB_CURVE))
nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6|Clamp To%x17|Stretch To%x7|%l|Action%x16|Script%x18");
else if (obsel)
nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7|%l|Action%x16|Script%x18");
else
nr= pupmenu("Add Constraint to New Empty Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7|%l|Action%x16|Script%x18");
}
else {
if ((obsel) && (obsel->type==OB_CURVE))
nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6|Clamp To%x17|%l|Action%x16|Script%x18");
else if (obsel)
nr= pupmenu("Add Constraint to Active Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|%l|Action%x16|Script%x18");
else
nr= pupmenu("Add Constraint to New Empty Object%t|Child Of%x19|Transformation%x20|%l|Copy Location%x1|Copy Rotation%x2|Copy Scale%x8|%l|Limit Location%x13|Limit Rotation%x14|Limit Scale%x15|Limit Distance%x21|%l|Track To%x3|Floor%x4|Locked Track%x5|%l|Action%x16|Script%x18");
}
}
if (nr < 1) return;
/* handle IK separate */
if (nr==10 || nr==11) {
/* ik - prevent weird chains... */
if (pchansel) {
bPoseChannel *pchan= pchanact;
while (pchan) {
if (pchan==pchansel) break;
pchan= pchan->parent;
}
if (pchan) {
error("IK root cannot be linked to IK tip");
return;
}
pchan= pchansel;
while (pchan) {
if (pchan==pchanact) break;
pchan= pchan->parent;
}
if (pchan) {
error("IK tip cannot be linked to IK root");
return;
}
}
con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
BLI_addtail(&pchanact->constraints, con);
unique_constraint_name(con, &pchanact->constraints);
pchanact->constflag |= PCHAN_HAS_IK; /* for draw, but also for detecting while pose solving */
if (nr==11)
pchanact->constflag |= PCHAN_HAS_TARGET;
if (proxylocked_constraints_owner(ob, pchanact))
con->flag |= CONSTRAINT_PROXY_LOCAL;
}
else {
/* normal constraints - add data */
if (nr==1) con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
else if (nr==2) con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
else if (nr==3) con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
else if (nr==4) con = add_new_constraint(CONSTRAINT_TYPE_MINMAX);
else if (nr==5) con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
else if (nr==6) {
Curve *cu= obsel->data;
cu->flag |= CU_PATH;
con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
}
else if (nr==7) con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
else if (nr==8) con = add_new_constraint(CONSTRAINT_TYPE_SIZELIKE);
else if (nr==13) con = add_new_constraint(CONSTRAINT_TYPE_LOCLIMIT);
else if (nr==14) con = add_new_constraint(CONSTRAINT_TYPE_ROTLIMIT);
else if (nr==15) con = add_new_constraint(CONSTRAINT_TYPE_SIZELIMIT);
else if (nr==16) {
/* TODO: add a popup-menu to display list of available actions to use (like for pyconstraints) */
con = add_new_constraint(CONSTRAINT_TYPE_ACTION);
}
else if (nr==17) {
Curve *cu= obsel->data;
cu->flag |= CU_PATH;
con = add_new_constraint(CONSTRAINT_TYPE_CLAMPTO);
}
else if (nr==18) {
char *menustr;
int scriptint= 0;
#ifndef DISABLE_PYTHON
/* popup a list of usable scripts */
menustr = buildmenu_pyconstraints(NULL, &scriptint);
scriptint = pupmenu(menustr);
MEM_freeN(menustr);
/* only add constraint if a script was chosen */
if (scriptint) {
/* add constraint */
con = add_new_constraint(CONSTRAINT_TYPE_PYTHON);
validate_pyconstraint_cb(con->data, &scriptint);
/* make sure target allowance is set correctly */
BPY_pyconstraint_update(ob, con);
}
#endif
}
else if (nr==19) {
con = add_new_constraint(CONSTRAINT_TYPE_CHILDOF);
/* if this constraint is being added to a posechannel, make sure
* the constraint gets evaluated in pose-space
*/
if (pchanact) {
con->ownspace = CONSTRAINT_SPACE_POSE;
con->flag |= CONSTRAINT_SPACEONCE;
}
}
else if (nr==20) con = add_new_constraint(CONSTRAINT_TYPE_TRANSFORM);
else if (nr==21) con = add_new_constraint(CONSTRAINT_TYPE_DISTLIMIT);
if (con==NULL) return; /* paranoia */
if (pchanact) {
BLI_addtail(&pchanact->constraints, con);
unique_constraint_name(con, &pchanact->constraints);
pchanact->constflag |= PCHAN_HAS_CONST; /* for draw */
if (proxylocked_constraints_owner(ob, pchanact))
con->flag |= CONSTRAINT_PROXY_LOCAL;
}
else {
BLI_addtail(&ob->constraints, con);
unique_constraint_name(con, &ob->constraints);
if (proxylocked_constraints_owner(ob, NULL))
con->flag |= CONSTRAINT_PROXY_LOCAL;
}
}
/* set the target */
if (pchansel) {
set_constraint_nth_target(con, ob, pchansel->name, 0);
}
else if (obsel) {
set_constraint_nth_target(con, obsel, "", 0);
}
else if (ELEM4(nr, 11, 13, 14, 15)==0) { /* add new empty as target */
Base *base= BASACT, *newbase;
Object *obt;
obt= add_object(scene, OB_EMPTY);
/* set layers OK */
newbase= BASACT;
newbase->lay= base->lay;
obt->lay= newbase->lay;
/* transform cent to global coords for loc */
if (pchanact) {
if (only_IK)
VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail);
else
VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_head);
}
else
VECCOPY(obt->loc, ob->obmat[3]);
set_constraint_nth_target(con, obt, "", 0);
/* restore, add_object sets active */
BASACT= base;
base->flag |= SELECT;
}
/* active flag */
con->flag |= CONSTRAINT_ACTIVE;
for (con= con->prev; con; con= con->prev)
con->flag &= ~CONSTRAINT_ACTIVE;
DAG_scene_sort(scene); // sort order of objects
if (pchanact) {
ob->pose->flag |= POSE_RECALC; // sort pose channels
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); // and all its relations
}
else
DAG_object_flush_update(scene, ob, OB_RECALC_OB); // and all its relations
if (only_IK)
BIF_undo_push("Add IK Constraint");
else
BIF_undo_push("Add Constraint");
}
/* Remove all constraints from the active object */
void ob_clear_constraints (Scene *scene)
{
Object *ob= OBACT;
/* paranoia checks */
if ((ob==NULL) || (ob==scene->obedit) || (ob->flag & OB_POSEMODE))
return;
/* get user permission */
if (okee("Clear Constraints")==0)
return;
/* do freeing */
free_constraints(&ob->constraints);
/* do updates */
DAG_object_flush_update(scene, ob, OB_RECALC_OB);
BIF_undo_push("Clear Constraint(s)");
}
/* Rename the given constraint
* - con already has the new name
*/
void rename_constraint (Object *ob, bConstraint *con, char *oldname)
{
bConstraint *tcon;
bConstraintChannel *conchan;
ListBase *conlist= NULL;
int from_object= 0;
char *channame="";
/* get context by searching for con (primitive...) */
for (tcon= ob->constraints.first; tcon; tcon= tcon->next) {
if (tcon==con)
break;
}
if (tcon) {
conlist= &ob->constraints;
channame= "Object";
from_object= 1;
}
else if (ob->pose) {
bPoseChannel *pchan;
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
for (tcon= pchan->constraints.first; tcon; tcon= tcon->next) {
if (tcon==con)
break;
}
if (tcon)
break;
}
if (tcon) {
conlist= &pchan->constraints;
channame= pchan->name;
}
}
if (conlist==NULL) {
printf("rename constraint failed\n"); /* should not happen in UI */
return;
}
/* first make sure it's a unique name within context */
unique_constraint_name (con, conlist);
/* own channels */
if (from_object) {
for (conchan= ob->constraintChannels.first; conchan; conchan= conchan->next) {
if ( strcmp(oldname, conchan->name)==0 )
BLI_strncpy(conchan->name, con->name, sizeof(conchan->name));
}
}
/* own action */
if (ob->action) {
bActionChannel *achan= get_action_channel(ob->action, channame);
if (achan) {
conchan= get_constraint_channel(&achan->constraintChannels, oldname);
if (conchan)
BLI_strncpy(conchan->name, con->name, sizeof(conchan->name));
}
}
}
/* ------------- Constraint Sanity Testing ------------------- */
/* checks validity of object pointers, and NULLs,
* if Bone doesnt exist it sets the CONSTRAINT_DISABLE flag
*/
static void test_constraints (Object *owner, const char substring[])
{
bConstraint *curcon;
ListBase *conlist= NULL;
int type;
if (owner==NULL) return;
/* Check parents */
if (strlen(substring)) {
switch (owner->type) {
case OB_ARMATURE:
type = CONSTRAINT_OBTYPE_BONE;
break;
default:
type = CONSTRAINT_OBTYPE_OBJECT;
break;
}
}
else
type = CONSTRAINT_OBTYPE_OBJECT;
/* Get the constraint list for this object */
switch (type) {
case CONSTRAINT_OBTYPE_OBJECT:
conlist = &owner->constraints;
break;
case CONSTRAINT_OBTYPE_BONE:
{
Bone *bone;
bPoseChannel *chan;
bone = get_named_bone( ((bArmature *)owner->data), substring );
chan = get_pose_channel(owner->pose, substring);
if (bone && chan) {
conlist = &chan->constraints;
}
}
break;
}
/* Check all constraints - is constraint valid? */
if (conlist) {
for (curcon = conlist->first; curcon; curcon=curcon->next) {
bConstraintTypeInfo *cti= constraint_get_typeinfo(curcon);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
/* clear disabled-flag first */
curcon->flag &= ~CONSTRAINT_DISABLE;
if (curcon->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = curcon->data;
/* bad: we need a separate set of checks here as poletarget is
* optional... otherwise poletarget must exist too or else
* the constraint is deemed invalid
*/
if (exist_object(data->tar) == 0) {
data->tar = NULL;
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (data->tar == owner) {
if (!get_named_bone(get_armature(owner), data->subtarget)) {
curcon->flag |= CONSTRAINT_DISABLE;
}
}
if (data->poletar) {
if (exist_object(data->poletar) == 0) {
data->poletar = NULL;
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (data->poletar == owner) {
if (!get_named_bone(get_armature(owner), data->polesubtarget)) {
curcon->flag |= CONSTRAINT_DISABLE;
}
}
}
/* targets have already been checked for this */
continue;
}
else if (curcon->type == CONSTRAINT_TYPE_ACTION) {
bActionConstraint *data = curcon->data;
/* validate action */
if (data->act == NULL)
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (curcon->type == CONSTRAINT_TYPE_FOLLOWPATH) {
bFollowPathConstraint *data = curcon->data;
/* don't allow track/up axes to be the same */
if (data->upflag==data->trackflag)
curcon->flag |= CONSTRAINT_DISABLE;
if (data->upflag+3==data->trackflag)
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (curcon->type == CONSTRAINT_TYPE_TRACKTO) {
bTrackToConstraint *data = curcon->data;
/* don't allow track/up axes to be the same */
if (data->reserved2==data->reserved1)
curcon->flag |= CONSTRAINT_DISABLE;
if (data->reserved2+3==data->reserved1)
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (curcon->type == CONSTRAINT_TYPE_LOCKTRACK) {
bLockTrackConstraint *data = curcon->data;
if (data->lockflag==data->trackflag)
curcon->flag |= CONSTRAINT_DISABLE;
if (data->lockflag+3==data->trackflag)
curcon->flag |= CONSTRAINT_DISABLE;
}
/* Check targets for constraints */
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(curcon, &targets);
/* disable and clear constraints targets that are incorrect */
for (ct= targets.first; ct; ct= ct->next) {
/* general validity checks (for those constraints that need this) */
if (exist_object(ct->tar) == 0) {
ct->tar = NULL;
curcon->flag |= CONSTRAINT_DISABLE;
}
else if (ct->tar == owner) {
if (!get_named_bone(get_armature(owner), ct->subtarget)) {
curcon->flag |= CONSTRAINT_DISABLE;
}
}
/* target checks for specific constraints */
if (ELEM(curcon->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) {
if (ct->tar) {
if (ct->tar->type != OB_CURVE) {
ct->tar= NULL;
curcon->flag |= CONSTRAINT_DISABLE;
}
else {
Curve *cu= ct->tar->data;
/* auto-set 'Path' setting on curve so this works */
cu->flag |= CU_PATH;
}
}
}
}
/* free any temporary targets */
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(curcon, &targets, 0);
}
}
}
}
static void test_bonelist_constraints (Object *owner, ListBase *list)
{
Bone *bone;
for (bone = list->first; bone; bone = bone->next) {
test_constraints(owner, bone->name);
test_bonelist_constraints(owner, &bone->childbase);
}
}
void object_test_constraints (Object *owner)
{
test_constraints(owner, "");
if (owner->type==OB_ARMATURE) {
bArmature *arm= get_armature(owner);
if (arm)
test_bonelist_constraints(owner, &arm->bonebase);
}
}
/* ********************** CONSTRAINT-SPECIFIC STUFF ********************* */
/* ------------- Child-Of Constraint ------------------ */
/* ChildOf Constraint - set inverse callback */
void childof_const_setinv (void *conv, void *scenev)
{
bConstraint *con= (bConstraint *)conv;
Scene *scene= (Scene *)scenev;
bChildOfConstraint *data= (bChildOfConstraint *)con->data;
Object *ob= OBACT;
bPoseChannel *pchan= NULL;
/* try to find a pose channel */
if (ob && ob->pose)
pchan= get_active_posechannel(ob);
/* calculate/set inverse matrix */
if (pchan) {
float pmat[4][4], cinf;
float imat[4][4], tmat[4][4];
/* make copy of pchan's original pose-mat (for use later) */
Mat4CpyMat4(pmat, pchan->pose_mat);
/* disable constraint for pose to be solved without it */
cinf= con->enforce;
con->enforce= 0.0f;
/* solve pose without constraint */
where_is_pose(scene, ob);
/* determine effect of constraint by removing the newly calculated
* pchan->pose_mat from the original pchan->pose_mat, thus determining
* the effect of the constraint
*/
Mat4Invert(imat, pchan->pose_mat);
Mat4MulMat4(tmat, imat, pmat);
Mat4Invert(data->invmat, tmat);
/* recalculate pose with new inv-mat */
con->enforce= cinf;
where_is_pose(scene, ob);
}
else if (ob) {
Object workob;
/* use what_does_parent to find inverse - just like for normal parenting.
* NOTE: what_does_parent uses a static workob defined in object.c
*/
what_does_parent(scene, ob, &workob);
Mat4Invert(data->invmat, workob.obmat);
}
else
Mat4One(data->invmat);
}
/* ChildOf Constraint - clear inverse callback */
void childof_const_clearinv (void *conv, void *unused)
{
bConstraint *con= (bConstraint *)conv;
bChildOfConstraint *data= (bChildOfConstraint *)con->data;
/* simply clear the matrix */
Mat4One(data->invmat);
}

View File

@@ -143,7 +143,6 @@ static void waitcursor() {}
static int pupmenu() {return 0;}
static int pupmenu_col() {return 0;}
static int okee() {return 0;}
static void EM_select_flush() {}
/* port over here */
static bContext *C;
@@ -465,7 +464,7 @@ static void select_editmesh_hook(Object *ob, HookModifierData *hmd)
if(index < hmd->totindex-1) index++;
}
}
EM_select_flush();
EM_select_flush(em);
}
static int return_editlattice_indexar(int *tot, int **indexar, float *cent)
@@ -909,9 +908,9 @@ void make_track(Scene *scene, View3D *v3d, short mode)
/*short mode=0;*/
if(scene->id.lib) return;
// XXX if(obedit) {
// return;
// }
if(scene->obedit) {
return;
}
if(BASACT==0) return;
mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3");
@@ -925,7 +924,7 @@ void make_track(Scene *scene, View3D *v3d, short mode)
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
strcpy (con->name, "AutoTrack");
data = con->data;
@@ -938,7 +937,7 @@ void make_track(Scene *scene, View3D *v3d, short mode)
data->reserved2 = UP_Y;
}
// XXX add_constraint_to_object(con, base->object);
add_constraint_to_object(con, base->object);
}
}
}
@@ -951,7 +950,7 @@ void make_track(Scene *scene, View3D *v3d, short mode)
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
strcpy (con->name, "AutoTrack");
data = con->data;
@@ -964,7 +963,7 @@ void make_track(Scene *scene, View3D *v3d, short mode)
data->lockflag = LOCK_Y;
}
// XXX add_constraint_to_object(con, base->object);
add_constraint_to_object(con, base->object);
}
}
}
@@ -1317,7 +1316,7 @@ static int object_clear_location_exec(bContext *C, wmOperator *op)
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
clear_armature(scene, ob, 'g');
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
@@ -1368,7 +1367,7 @@ static int object_clear_rotation_exec(bContext *C, wmOperator *op)
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
clear_armature(scene, ob, 'r');
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
@@ -1420,7 +1419,7 @@ static int object_clear_scale_exec(bContext *C, wmOperator *op)
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
clear_armature(scene, ob, 's');
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
@@ -1466,22 +1465,10 @@ void OBJECT_OT_clear_scale(wmOperatorType *ot)
static int object_clear_origin_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
float *v1, *v3, mat[3][3];
int armature_clear= 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
if ((ob->flag & OB_POSEMODE)) {
/* only clear pose transforms if:
* - with a mesh in weightpaint mode, it's related armature needs to be cleared
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
else if((G.f & G_WEIGHTPAINT)==0) {
if(ob->parent) {
v1= ob->loc;
v3= ob->parentinv[3];
@@ -1493,7 +1480,6 @@ static int object_clear_origin_exec(bContext *C, wmOperator *op)
v3[2]= -v3[2];
Mat3MulVecfl(mat, v3);
}
}
ob->recalc |= OB_RECALC_OB;
}
CTX_DATA_END;
@@ -1929,49 +1915,6 @@ void make_proxy(Scene *scene)
#if 0
oldcode()
{
else if(mode==4) {
bConstraint *con;
bFollowPathConstraint *data;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
float cmat[4][4], vec[3];
// XXX con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
strcpy (con->name, "AutoPath");
data = con->data;
data->tar = BASACT->object;
// XXX add_constraint_to_object(con, base->object);
get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(base->object));
VecSubf(vec, base->object->obmat[3], cmat[3]);
base->object->loc[0] = vec[0];
base->object->loc[1] = vec[1];
base->object->loc[2] = vec[2];
}
}
}
if(mode==PARSKEL && base->object->type==OB_MESH && par->type == OB_ARMATURE) {
/* Prompt the user as to whether he wants to
* add some vertex groups based on the bones
* in the parent armature.
*/
// XXX create_vgroups_from_armature(base->object, par);
base->object->partype= PAROBJECT;
what_does_parent(scene, base->object);
Mat4One (base->object->parentinv);
base->object->partype= mode;
}
else
what_does_parent(scene, base->object, &workob);
Mat4Invert(base->object->parentinv, workob.obmat);
}
}
#endif
@@ -2066,13 +2009,51 @@ static int make_parent_exec(bContext *C, wmOperator *op)
else
ob->parsubstr[0]= 0;
/* constraint XXX */
/* constraint */
if(partype==PAR_PATH_CONST) {
}
bConstraint *con;
bFollowPathConstraint *data;
float cmat[4][4], vec[3];
con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
strcpy (con->name, "AutoPath");
data = con->data;
data->tar = par;
add_constraint_to_object(con, ob);
get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(ob));
VecSubf(vec, ob->obmat[3], cmat[3]);
ob->loc[0] = vec[0];
ob->loc[1] = vec[1];
}
else if(partype==PAR_ARMATURE && ob->type==OB_MESH && par->type == OB_ARMATURE) {
if(1) {
/* Prompt the user as to whether he wants to
* add some vertex groups based on the bones
* in the parent armature.
*/
create_vgroups_from_armature(scene, ob, par);
/* get corrected inverse */
ob->partype= PAROBJECT;
what_does_parent(scene, ob, &workob);
ob->partype= PARSKEL;
}
else
what_does_parent(scene, ob, &workob);
Mat4Invert(ob->parentinv, workob.obmat);
}
else {
/* calculate inverse parent matrix */
what_does_parent(scene, ob, &workob);
Mat4Invert(ob->parentinv, workob.obmat);
}
ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
@@ -2169,7 +2150,7 @@ static int make_track_exec(bContext *C, wmOperator *op)
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
strcpy (con->name, "AutoTrack");
data = con->data;
@@ -2182,7 +2163,7 @@ static int make_track_exec(bContext *C, wmOperator *op)
data->reserved2 = UP_Y;
}
// XXX add_constraint_to_object(con, base->object);
add_constraint_to_object(con, base->object);
}
}
}
@@ -2195,7 +2176,7 @@ static int make_track_exec(bContext *C, wmOperator *op)
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
strcpy (con->name, "AutoTrack");
data = con->data;
@@ -2208,7 +2189,7 @@ static int make_track_exec(bContext *C, wmOperator *op)
data->lockflag = LOCK_Y;
}
// XXX add_constraint_to_object(con, base->object);
add_constraint_to_object(con, base->object);
}
}
}
@@ -2508,7 +2489,7 @@ void docenter(Scene *scene, View3D *v3d, int centermode)
VecSubf(eve->co, eve->co, cent);
}
// XXX recalc_editnormals();
recalc_editnormals(me->edit_mesh);
tot_change++;
DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
}
@@ -2743,7 +2724,7 @@ void docenter(Scene *scene, View3D *v3d, int centermode)
/* Function to recenter armatures in editarmature.c
* Bone + object locations are handled there.
*/
// XXX docenter_armature(base->object, centermode);
docenter_armature(scene, v3d, base->object, centermode);
tot_change++;
where_is_object(scene, base->object);

View File

@@ -28,6 +28,8 @@
#ifndef ED_OBJECT_INTERN_H
#define ED_OBJECT_INTERN_H
struct wmOperatorType;
/* internal exports only */
#define CLEAR_OBJ_ROTATION 0
#define CLEAR_OBJ_LOCATION 1
@@ -35,24 +37,24 @@
#define CLEAR_OBJ_ORIGIN 3
/* object_edit.c */
void OBJECT_OT_toggle_editmode(wmOperatorType *ot);
void OBJECT_OT_make_parent(wmOperatorType *ot);
void OBJECT_OT_clear_parent(wmOperatorType *ot);
void OBJECT_OT_make_track(wmOperatorType *ot);
void OBJECT_OT_clear_track(wmOperatorType *ot);
void OBJECT_OT_de_select_all(wmOperatorType *ot);
void OBJECT_OT_select_invert(wmOperatorType *ot);
void OBJECT_OT_select_random(wmOperatorType *ot);
void OBJECT_OT_select_by_type(wmOperatorType *ot);
void OBJECT_OT_select_by_layer(wmOperatorType *ot);
void OBJECT_OT_clear_location(wmOperatorType *ot);
void OBJECT_OT_clear_rotation(wmOperatorType *ot);
void OBJECT_OT_clear_scale(wmOperatorType *ot);
void OBJECT_OT_clear_origin(wmOperatorType *ot);
void OBJECT_OT_clear_restrictview(wmOperatorType *ot);
void OBJECT_OT_set_restrictview(wmOperatorType *ot);
void OBJECT_OT_set_slowparent(wmOperatorType *ot);
void OBJECT_OT_clear_slowparent(wmOperatorType *ot);
void OBJECT_OT_toggle_editmode(struct wmOperatorType *ot);
void OBJECT_OT_make_parent(struct wmOperatorType *ot);
void OBJECT_OT_clear_parent(struct wmOperatorType *ot);
void OBJECT_OT_make_track(struct wmOperatorType *ot);
void OBJECT_OT_clear_track(struct wmOperatorType *ot);
void OBJECT_OT_de_select_all(struct wmOperatorType *ot);
void OBJECT_OT_select_invert(struct wmOperatorType *ot);
void OBJECT_OT_select_random(struct wmOperatorType *ot);
void OBJECT_OT_select_by_type(struct wmOperatorType *ot);
void OBJECT_OT_select_by_layer(struct wmOperatorType *ot);
void OBJECT_OT_clear_location(struct wmOperatorType *ot);
void OBJECT_OT_clear_rotation(struct wmOperatorType *ot);
void OBJECT_OT_clear_scale(struct wmOperatorType *ot);
void OBJECT_OT_clear_origin(struct wmOperatorType *ot);
void OBJECT_OT_clear_restrictview(struct wmOperatorType *ot);
void OBJECT_OT_set_restrictview(struct wmOperatorType *ot);
void OBJECT_OT_set_slowparent(struct wmOperatorType *ot);
void OBJECT_OT_clear_slowparent(struct wmOperatorType *ot);
#endif /* ED_OBJECT_INTERN_H */

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@@ -39,4 +39,5 @@ void BPY_clear_script() {}
void BPY_free_compiled_text() {}
void BPY_pyconstraint_eval() {}
void BPY_pyconstraint_target() {}
int BPY_is_pyconstraint() {return 0;}
void BPY_pyconstraint_update() {}