avoid divide by zero in cycles progress calculation
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@@ -518,8 +518,8 @@ void BlenderSession::get_progress(float& progress, double& total_time)
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sample = session->progress.get_sample();
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samples_per_tile = session->params.samples;
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if(samples_per_tile)
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progress = ((float)sample/(float)(tile_total * samples_per_tile));
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if(samples_per_tile && tile_total)
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progress = ((float)sample / (float)(tile_total * samples_per_tile));
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else
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progress = 0.0;
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}
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