Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and use a single code style.
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@@ -24,43 +24,43 @@
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namespace blender::compositor {
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void AlphaOverNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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void AlphaOverNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *color1Socket = this->getInputSocket(1);
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NodeInput *color2Socket = this->getInputSocket(2);
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bNode *editorNode = this->getbNode();
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NodeInput *color1Socket = this->get_input_socket(1);
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NodeInput *color2Socket = this->get_input_socket(2);
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bNode *editor_node = this->get_bnode();
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MixBaseOperation *convertProg;
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NodeTwoFloats *ntf = (NodeTwoFloats *)editorNode->storage;
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MixBaseOperation *convert_prog;
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NodeTwoFloats *ntf = (NodeTwoFloats *)editor_node->storage;
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if (ntf->x != 0.0f) {
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AlphaOverMixedOperation *mixOperation = new AlphaOverMixedOperation();
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mixOperation->setX(ntf->x);
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convertProg = mixOperation;
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AlphaOverMixedOperation *mix_operation = new AlphaOverMixedOperation();
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mix_operation->setX(ntf->x);
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convert_prog = mix_operation;
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}
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else if (editorNode->custom1) {
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convertProg = new AlphaOverKeyOperation();
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else if (editor_node->custom1) {
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convert_prog = new AlphaOverKeyOperation();
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}
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else {
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convertProg = new AlphaOverPremultiplyOperation();
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convert_prog = new AlphaOverPremultiplyOperation();
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}
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convertProg->setUseValueAlphaMultiply(false);
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if (color1Socket->isLinked()) {
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convertProg->set_canvas_input_index(1);
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convert_prog->set_use_value_alpha_multiply(false);
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if (color1Socket->is_linked()) {
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convert_prog->set_canvas_input_index(1);
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}
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else if (color2Socket->isLinked()) {
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convertProg->set_canvas_input_index(2);
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else if (color2Socket->is_linked()) {
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convert_prog->set_canvas_input_index(2);
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}
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else {
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convertProg->set_canvas_input_index(0);
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convert_prog->set_canvas_input_index(0);
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}
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converter.addOperation(convertProg);
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converter.mapInputSocket(getInputSocket(0), convertProg->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(1), convertProg->getInputSocket(1));
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converter.mapInputSocket(getInputSocket(2), convertProg->getInputSocket(2));
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converter.mapOutputSocket(getOutputSocket(0), convertProg->getOutputSocket(0));
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converter.add_operation(convert_prog);
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converter.map_input_socket(get_input_socket(0), convert_prog->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), convert_prog->get_input_socket(1));
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converter.map_input_socket(get_input_socket(2), convert_prog->get_input_socket(2));
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converter.map_output_socket(get_output_socket(0), convert_prog->get_output_socket(0));
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}
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} // namespace blender::compositor
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