Cleanup: convert camelCase naming to snake_case in Compositor

To convert old code to the current convention and
use a single code style.
This commit is contained in:
2021-10-13 23:01:15 +02:00
parent a2ee3c3a9f
commit 1c42d4930a
456 changed files with 10870 additions and 10727 deletions

View File

@@ -24,43 +24,43 @@
namespace blender::compositor {
void AlphaOverNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
void AlphaOverNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *color1Socket = this->getInputSocket(1);
NodeInput *color2Socket = this->getInputSocket(2);
bNode *editorNode = this->getbNode();
NodeInput *color1Socket = this->get_input_socket(1);
NodeInput *color2Socket = this->get_input_socket(2);
bNode *editor_node = this->get_bnode();
MixBaseOperation *convertProg;
NodeTwoFloats *ntf = (NodeTwoFloats *)editorNode->storage;
MixBaseOperation *convert_prog;
NodeTwoFloats *ntf = (NodeTwoFloats *)editor_node->storage;
if (ntf->x != 0.0f) {
AlphaOverMixedOperation *mixOperation = new AlphaOverMixedOperation();
mixOperation->setX(ntf->x);
convertProg = mixOperation;
AlphaOverMixedOperation *mix_operation = new AlphaOverMixedOperation();
mix_operation->setX(ntf->x);
convert_prog = mix_operation;
}
else if (editorNode->custom1) {
convertProg = new AlphaOverKeyOperation();
else if (editor_node->custom1) {
convert_prog = new AlphaOverKeyOperation();
}
else {
convertProg = new AlphaOverPremultiplyOperation();
convert_prog = new AlphaOverPremultiplyOperation();
}
convertProg->setUseValueAlphaMultiply(false);
if (color1Socket->isLinked()) {
convertProg->set_canvas_input_index(1);
convert_prog->set_use_value_alpha_multiply(false);
if (color1Socket->is_linked()) {
convert_prog->set_canvas_input_index(1);
}
else if (color2Socket->isLinked()) {
convertProg->set_canvas_input_index(2);
else if (color2Socket->is_linked()) {
convert_prog->set_canvas_input_index(2);
}
else {
convertProg->set_canvas_input_index(0);
convert_prog->set_canvas_input_index(0);
}
converter.addOperation(convertProg);
converter.mapInputSocket(getInputSocket(0), convertProg->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), convertProg->getInputSocket(1));
converter.mapInputSocket(getInputSocket(2), convertProg->getInputSocket(2));
converter.mapOutputSocket(getOutputSocket(0), convertProg->getOutputSocket(0));
converter.add_operation(convert_prog);
converter.map_input_socket(get_input_socket(0), convert_prog->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), convert_prog->get_input_socket(1));
converter.map_input_socket(get_input_socket(2), convert_prog->get_input_socket(2));
converter.map_output_socket(get_output_socket(0), convert_prog->get_output_socket(0));
}
} // namespace blender::compositor