Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and use a single code style.
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@@ -22,18 +22,18 @@
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namespace blender::compositor {
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FlipNode::FlipNode(bNode *editorNode) : Node(editorNode)
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FlipNode::FlipNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void FlipNode::convertToOperations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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void FlipNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *inputSocket = this->getInputSocket(0);
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NodeOutput *outputSocket = this->getOutputSocket(0);
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NodeInput *input_socket = this->get_input_socket(0);
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NodeOutput *output_socket = this->get_output_socket(0);
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FlipOperation *operation = new FlipOperation();
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switch (this->getbNode()->custom1) {
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switch (this->get_bnode()->custom1) {
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case 0: /* TODO: I didn't find any constants in the old implementation,
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* should I introduce them. */
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operation->setFlipX(true);
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@@ -49,9 +49,9 @@ void FlipNode::convertToOperations(NodeConverter &converter,
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break;
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}
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converter.addOperation(operation);
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converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
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converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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