Cleanup: convert camelCase naming to snake_case in Compositor

To convert old code to the current convention and
use a single code style.
This commit is contained in:
2021-10-13 23:01:15 +02:00
parent a2ee3c3a9f
commit 1c42d4930a
456 changed files with 10870 additions and 10727 deletions

View File

@@ -24,91 +24,91 @@
namespace blender::compositor {
MixNode::MixNode(bNode *editorNode) : Node(editorNode)
MixNode::MixNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void MixNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
void MixNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *valueSocket = this->getInputSocket(0);
NodeInput *color1Socket = this->getInputSocket(1);
NodeInput *color2Socket = this->getInputSocket(2);
NodeOutput *outputSocket = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
bool useAlphaPremultiply = (this->getbNode()->custom2 & 1) != 0;
bool useClamp = (this->getbNode()->custom2 & 2) != 0;
NodeInput *value_socket = this->get_input_socket(0);
NodeInput *color1Socket = this->get_input_socket(1);
NodeInput *color2Socket = this->get_input_socket(2);
NodeOutput *output_socket = this->get_output_socket(0);
bNode *editor_node = this->get_bnode();
bool use_alpha_premultiply = (this->get_bnode()->custom2 & 1) != 0;
bool use_clamp = (this->get_bnode()->custom2 & 2) != 0;
MixBaseOperation *convertProg;
switch (editorNode->custom1) {
MixBaseOperation *convert_prog;
switch (editor_node->custom1) {
case MA_RAMP_ADD:
convertProg = new MixAddOperation();
convert_prog = new MixAddOperation();
break;
case MA_RAMP_MULT:
convertProg = new MixMultiplyOperation();
convert_prog = new MixMultiplyOperation();
break;
case MA_RAMP_LIGHT:
convertProg = new MixLightenOperation();
convert_prog = new MixLightenOperation();
break;
case MA_RAMP_BURN:
convertProg = new MixColorBurnOperation();
convert_prog = new MixColorBurnOperation();
break;
case MA_RAMP_HUE:
convertProg = new MixHueOperation();
convert_prog = new MixHueOperation();
break;
case MA_RAMP_COLOR:
convertProg = new MixColorOperation();
convert_prog = new MixColorOperation();
break;
case MA_RAMP_SOFT:
convertProg = new MixSoftLightOperation();
convert_prog = new MixSoftLightOperation();
break;
case MA_RAMP_SCREEN:
convertProg = new MixScreenOperation();
convert_prog = new MixScreenOperation();
break;
case MA_RAMP_LINEAR:
convertProg = new MixLinearLightOperation();
convert_prog = new MixLinearLightOperation();
break;
case MA_RAMP_DIFF:
convertProg = new MixDifferenceOperation();
convert_prog = new MixDifferenceOperation();
break;
case MA_RAMP_SAT:
convertProg = new MixSaturationOperation();
convert_prog = new MixSaturationOperation();
break;
case MA_RAMP_DIV:
convertProg = new MixDivideOperation();
convert_prog = new MixDivideOperation();
break;
case MA_RAMP_SUB:
convertProg = new MixSubtractOperation();
convert_prog = new MixSubtractOperation();
break;
case MA_RAMP_DARK:
convertProg = new MixDarkenOperation();
convert_prog = new MixDarkenOperation();
break;
case MA_RAMP_OVERLAY:
convertProg = new MixOverlayOperation();
convert_prog = new MixOverlayOperation();
break;
case MA_RAMP_VAL:
convertProg = new MixValueOperation();
convert_prog = new MixValueOperation();
break;
case MA_RAMP_DODGE:
convertProg = new MixDodgeOperation();
convert_prog = new MixDodgeOperation();
break;
case MA_RAMP_BLEND:
default:
convertProg = new MixBlendOperation();
convert_prog = new MixBlendOperation();
break;
}
convertProg->setUseValueAlphaMultiply(useAlphaPremultiply);
convertProg->setUseClamp(useClamp);
converter.addOperation(convertProg);
convert_prog->set_use_value_alpha_multiply(use_alpha_premultiply);
convert_prog->set_use_clamp(use_clamp);
converter.add_operation(convert_prog);
converter.mapInputSocket(valueSocket, convertProg->getInputSocket(0));
converter.mapInputSocket(color1Socket, convertProg->getInputSocket(1));
converter.mapInputSocket(color2Socket, convertProg->getInputSocket(2));
converter.mapOutputSocket(outputSocket, convertProg->getOutputSocket(0));
converter.map_input_socket(value_socket, convert_prog->get_input_socket(0));
converter.map_input_socket(color1Socket, convert_prog->get_input_socket(1));
converter.map_input_socket(color2Socket, convert_prog->get_input_socket(2));
converter.map_output_socket(output_socket, convert_prog->get_output_socket(0));
converter.addPreview(convertProg->getOutputSocket(0));
converter.add_preview(convert_prog->get_output_socket(0));
}
} // namespace blender::compositor