Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and use a single code style.
This commit is contained in:
@@ -22,66 +22,69 @@ namespace blender::compositor {
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BoxMaskOperation::BoxMaskOperation()
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{
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this->addInputSocket(DataType::Value);
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this->addInputSocket(DataType::Value);
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this->addOutputSocket(DataType::Value);
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inputMask_ = nullptr;
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inputValue_ = nullptr;
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this->add_input_socket(DataType::Value);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Value);
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input_mask_ = nullptr;
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input_value_ = nullptr;
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cosine_ = 0.0f;
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sine_ = 0.0f;
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}
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void BoxMaskOperation::initExecution()
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void BoxMaskOperation::init_execution()
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{
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inputMask_ = this->getInputSocketReader(0);
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inputValue_ = this->getInputSocketReader(1);
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input_mask_ = this->get_input_socket_reader(0);
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input_value_ = this->get_input_socket_reader(1);
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const double rad = (double)data_->rotation;
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cosine_ = cos(rad);
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sine_ = sin(rad);
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aspectRatio_ = ((float)this->getWidth()) / this->getHeight();
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aspect_ratio_ = ((float)this->get_width()) / this->get_height();
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}
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void BoxMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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void BoxMaskOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputMask[4];
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float inputValue[4];
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float input_mask[4];
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float input_value[4];
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float rx = x / this->getWidth();
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float ry = y / this->getHeight();
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float rx = x / this->get_width();
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float ry = y / this->get_height();
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const float dy = (ry - data_->y) / aspectRatio_;
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const float dy = (ry - data_->y) / aspect_ratio_;
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const float dx = rx - data_->x;
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rx = data_->x + (cosine_ * dx + sine_ * dy);
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ry = data_->y + (-sine_ * dx + cosine_ * dy);
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inputMask_->readSampled(inputMask, x, y, sampler);
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inputValue_->readSampled(inputValue, x, y, sampler);
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input_mask_->read_sampled(input_mask, x, y, sampler);
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input_value_->read_sampled(input_value, x, y, sampler);
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float halfHeight = data_->height / 2.0f;
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float halfWidth = data_->width / 2.0f;
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bool inside = (rx > data_->x - halfWidth && rx < data_->x + halfWidth &&
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ry > data_->y - halfHeight && ry < data_->y + halfHeight);
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float half_height = data_->height / 2.0f;
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float half_width = data_->width / 2.0f;
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bool inside = (rx > data_->x - half_width && rx < data_->x + half_width &&
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ry > data_->y - half_height && ry < data_->y + half_height);
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switch (maskType_) {
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switch (mask_type_) {
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case CMP_NODE_MASKTYPE_ADD:
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if (inside) {
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output[0] = MAX2(inputMask[0], inputValue[0]);
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output[0] = MAX2(input_mask[0], input_value[0]);
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}
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else {
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output[0] = inputMask[0];
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output[0] = input_mask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_SUBTRACT:
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if (inside) {
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output[0] = inputMask[0] - inputValue[0];
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output[0] = input_mask[0] - input_value[0];
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CLAMP(output[0], 0, 1);
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}
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else {
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output[0] = inputMask[0];
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output[0] = input_mask[0];
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}
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break;
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case CMP_NODE_MASKTYPE_MULTIPLY:
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if (inside) {
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output[0] = inputMask[0] * inputValue[0];
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output[0] = input_mask[0] * input_value[0];
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}
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else {
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output[0] = 0;
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@@ -89,15 +92,15 @@ void BoxMaskOperation::executePixelSampled(float output[4], float x, float y, Pi
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break;
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case CMP_NODE_MASKTYPE_NOT:
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if (inside) {
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if (inputMask[0] > 0.0f) {
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if (input_mask[0] > 0.0f) {
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output[0] = 0;
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}
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else {
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output[0] = inputValue[0];
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output[0] = input_value[0];
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}
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}
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else {
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output[0] = inputMask[0];
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output[0] = input_mask[0];
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}
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break;
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}
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@@ -108,7 +111,7 @@ void BoxMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
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Span<MemoryBuffer *> inputs)
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{
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MaskFunc mask_func;
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switch (maskType_) {
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switch (mask_type_) {
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case CMP_NODE_MASKTYPE_ADD:
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mask_func = [](const bool is_inside, const float *mask, const float *value) {
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return is_inside ? MAX2(mask[0], value[0]) : mask[0];
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@@ -141,13 +144,13 @@ void BoxMaskOperation::apply_mask(MemoryBuffer *output,
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Span<MemoryBuffer *> inputs,
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MaskFunc mask_func)
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{
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const float op_w = this->getWidth();
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const float op_h = this->getHeight();
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const float op_w = this->get_width();
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const float op_h = this->get_height();
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const float half_w = data_->width / 2.0f;
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const float half_h = data_->height / 2.0f;
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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const float op_ry = it.y / op_h;
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const float dy = (op_ry - data_->y) / aspectRatio_;
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const float dy = (op_ry - data_->y) / aspect_ratio_;
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const float op_rx = it.x / op_w;
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const float dx = op_rx - data_->x;
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const float rx = data_->x + (cosine_ * dx + sine_ * dy);
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@@ -161,10 +164,10 @@ void BoxMaskOperation::apply_mask(MemoryBuffer *output,
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}
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}
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void BoxMaskOperation::deinitExecution()
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void BoxMaskOperation::deinit_execution()
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{
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inputMask_ = nullptr;
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inputValue_ = nullptr;
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input_mask_ = nullptr;
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input_value_ = nullptr;
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}
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} // namespace blender::compositor
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