Cleanup: convert camelCase naming to snake_case in Compositor

To convert old code to the current convention and
use a single code style.
This commit is contained in:
2021-10-13 23:01:15 +02:00
parent a2ee3c3a9f
commit 1c42d4930a
456 changed files with 10870 additions and 10727 deletions

View File

@@ -36,19 +36,19 @@ class BaseImageOperation : public MultiThreadedOperation {
protected:
ImBuf *buffer_;
Image *image_;
ImageUser *imageUser_;
ImageUser *image_user_;
/* TODO: Remove raw buffers when removing Tiled implementation. */
float *imageFloatBuffer_;
unsigned int *imageByteBuffer_;
float *depthBuffer_;
float *image_float_buffer_;
unsigned int *image_byte_buffer_;
float *image_depth_buffer_;
MemoryBuffer *depth_buffer_;
int imageheight_;
int imagewidth_;
int framenumber_;
int numberOfChannels_;
int number_of_channels_;
const RenderData *rd_;
const char *viewName_;
const char *view_name_;
BaseImageOperation();
/**
@@ -56,28 +56,28 @@ class BaseImageOperation : public MultiThreadedOperation {
*/
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
virtual ImBuf *getImBuf();
virtual ImBuf *get_im_buf();
public:
void initExecution() override;
void deinitExecution() override;
void setImage(Image *image)
void init_execution() override;
void deinit_execution() override;
void set_image(Image *image)
{
image_ = image;
}
void setImageUser(ImageUser *imageuser)
void set_image_user(ImageUser *imageuser)
{
imageUser_ = imageuser;
image_user_ = imageuser;
}
void setRenderData(const RenderData *rd)
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
void setViewName(const char *viewName)
void set_view_name(const char *view_name)
{
viewName_ = viewName;
view_name_ = view_name;
}
void setFramenumber(int framenumber)
void set_framenumber(int framenumber)
{
framenumber_ = framenumber;
}
@@ -88,7 +88,7 @@ class ImageOperation : public BaseImageOperation {
* Constructor
*/
ImageOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
@@ -100,7 +100,7 @@ class ImageAlphaOperation : public BaseImageOperation {
* Constructor
*/
ImageAlphaOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
@@ -112,7 +112,7 @@ class ImageDepthOperation : public BaseImageOperation {
* Constructor
*/
ImageDepthOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,