Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and use a single code style.
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@@ -37,10 +37,10 @@ class TextureBaseOperation : public MultiThreadedOperation {
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private:
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Tex *texture_;
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const RenderData *rd_;
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SocketReader *inputSize_;
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SocketReader *inputOffset_;
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SocketReader *input_size_;
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SocketReader *input_offset_;
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struct ImagePool *pool_;
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bool sceneColorManage_;
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bool scene_color_manage_;
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protected:
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/**
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@@ -54,21 +54,21 @@ class TextureBaseOperation : public MultiThreadedOperation {
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TextureBaseOperation();
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public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void setTexture(Tex *texture)
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void set_texture(Tex *texture)
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{
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texture_ = texture;
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}
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void initExecution() override;
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void deinitExecution() override;
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void setRenderData(const RenderData *rd)
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void init_execution() override;
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void deinit_execution() override;
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void set_render_data(const RenderData *rd)
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{
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rd_ = rd;
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}
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void setSceneColorManage(bool sceneColorManage)
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void set_scene_color_manage(bool scene_color_manage)
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{
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sceneColorManage_ = sceneColorManage;
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scene_color_manage_ = scene_color_manage;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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@@ -83,7 +83,7 @@ class TextureOperation : public TextureBaseOperation {
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class TextureAlphaOperation : public TextureBaseOperation {
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public:
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TextureAlphaOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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