Cleanup: convert camelCase naming to snake_case in Compositor

To convert old code to the current convention and
use a single code style.
This commit is contained in:
2021-10-13 23:01:15 +02:00
parent a2ee3c3a9f
commit 1c42d4930a
456 changed files with 10870 additions and 10727 deletions

View File

@@ -37,10 +37,10 @@ class TextureBaseOperation : public MultiThreadedOperation {
private:
Tex *texture_;
const RenderData *rd_;
SocketReader *inputSize_;
SocketReader *inputOffset_;
SocketReader *input_size_;
SocketReader *input_offset_;
struct ImagePool *pool_;
bool sceneColorManage_;
bool scene_color_manage_;
protected:
/**
@@ -54,21 +54,21 @@ class TextureBaseOperation : public MultiThreadedOperation {
TextureBaseOperation();
public:
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void setTexture(Tex *texture)
void set_texture(Tex *texture)
{
texture_ = texture;
}
void initExecution() override;
void deinitExecution() override;
void setRenderData(const RenderData *rd)
void init_execution() override;
void deinit_execution() override;
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
void setSceneColorManage(bool sceneColorManage)
void set_scene_color_manage(bool scene_color_manage)
{
sceneColorManage_ = sceneColorManage;
scene_color_manage_ = scene_color_manage;
}
void update_memory_buffer_partial(MemoryBuffer *output,
@@ -83,7 +83,7 @@ class TextureOperation : public TextureBaseOperation {
class TextureAlphaOperation : public TextureBaseOperation {
public:
TextureAlphaOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,