fix [#31049] New Faces (F) always solid shaded

This commit is contained in:
2012-04-21 13:58:29 +00:00
parent 1615b46963
commit 1c54eaecd8
3 changed files with 46 additions and 10 deletions

View File

@@ -1020,14 +1020,37 @@ void MESH_OT_edge_collapse_loop(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int edbm_add_edge_face__smooth_get(BMesh *bm)
{
BMEdge *e;
BMIter iter;
unsigned int vote_on_smooth[2] = {0, 0};
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT) && e->l)
{
vote_on_smooth[BM_elem_flag_test_bool(e->l->f, BM_ELEM_SMOOTH)]++;
}
}
return (vote_on_smooth[0] < vote_on_smooth[1]);
}
static int edbm_add_edge_face_exec(bContext *C, wmOperator *op)
{
BMOperator bmop;
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BMEdit_FromObject(obedit);
if (!EDBM_op_init(em, &bmop, op, "contextual_create geom=%hfev mat_nr=%i", BM_ELEM_SELECT, em->mat_nr))
const short use_smooth = edbm_add_edge_face__smooth_get(em->bm);
/* when this is used to dissolve we could avoid this, but checking isnt too slow */
if (!EDBM_op_init(em, &bmop, op,
"contextual_create geom=%hfev mat_nr=%i use_smooth=%b",
BM_ELEM_SELECT, em->mat_nr, use_smooth))
{
return OPERATOR_CANCELLED;
}
BMO_op_exec(em->bm, &bmop);
BMO_slot_buffer_hflag_enable(em->bm, &bmop, "faceout", BM_FACE, BM_ELEM_SELECT, TRUE);