- further cleanup of window matrix code. Now ALL 2d ortho calls are

using an identical offset; which is 0.375 and official recommended
  by OpenGL.
  This to further investigate the AA font errors on some systems
  with ATI cards.
This commit is contained in:
2003-11-12 21:14:30 +00:00
parent e9d9a7282e
commit 1c8ae70249
7 changed files with 15 additions and 12 deletions

View File

@@ -2436,7 +2436,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
uiDrawBlock(block);
myortho2(-0.5, (float)(sa->winx)-.05, -0.5, (float)(sa->winy)-0.5);
myortho2(-0.5, (float)(sa->winx)-0.5, -0.5, (float)(sa->winy)-0.5);
draw_area_emboss(sa);
myortho2(0.0, 1280.0, 0.0, curarea->winy/fac);
sa->win_swap= WIN_BACK_OK;
@@ -2537,7 +2537,7 @@ static void changebutspace(ScrArea *sa, void *spacedata)
if(G.v2d==0) return;
test_view2d(G.v2d, curarea->winx, curarea->winy);
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin-0.6, G.v2d->cur.ymax+0.6);
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
}
void winqreadbutspace(ScrArea *sa, void *spacedata, BWinEvent *evt)