fixed a bug in poly redux's vgroup weight merging (was reducing the weight each collapse by about half)
fixed some other UI logic in the python menu script Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others. Mesh epydocs activeGroups can be None as well as string.
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@@ -10,33 +10,46 @@ from Blender import Draw, Window, Scene, Mesh, Mathutils, sys, Object
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import BPyMesh
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reload(BPyMesh)
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def main():
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scn = Scene.GetCurrent()
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act_ob= scn.getActiveObject()
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if act_ob.getType()!='Mesh':
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act_ob= None
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sel= [ob for ob in Object.GetSelected() if ob.getType()=='Mesh' if ob != act_ob]
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if not sel and not act_ob:
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if not act_ob or act_ob.getType()!='Mesh':
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Draw.PupMenu('Error, select a mesh as your active object')
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return
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act_me= act_ob.getData(mesh=1)
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act_group= act_me.activeGroup
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if not act_group: act_group= ''
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# Defaults
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PREF_REDUX= Draw.Create(0.5)
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PREF_BOUNDRY_WEIGHT= Draw.Create(5.0)
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PREF_REM_DOUBLES= Draw.Create(1)
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PREF_FACE_AREA_WEIGHT= Draw.Create(1.0)
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PREF_FACE_TRIANGULATE= Draw.Create(1)
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VGROUP_INF_ENABLE= Draw.Create(0)
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VGROUP_INF_REDUX= Draw.Create(act_group)
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VGROUP_INF_WEIGHT= Draw.Create(10.0)
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PREF_DO_UV= Draw.Create(1)
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PREF_DO_VCOL= Draw.Create(1)
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PREF_DO_WEIGHTS= Draw.Create(1)
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pup_block = [\
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('Poly Reduce:', PREF_REDUX, 0.05, 0.95, 'Scale the meshes poly count by this value.'),\
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'',\
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('Boundry Weight:', PREF_BOUNDRY_WEIGHT, 0.0, 20.0, 'Weight boundry verts by this scale, 0.0 for no boundry weighting.'),\
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('Area Weight:', PREF_FACE_AREA_WEIGHT, 0.0, 20.0, 'Collapse edges effecting lower area faces first.'),\
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('Triangulate', PREF_FACE_TRIANGULATE, 'Convert quads to tris before reduction, for more choices of edges to collapse.'),\
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'',\
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('VGroup Weighting', VGROUP_INF_ENABLE, 'Use a vertex group to influence the reduction, higher weights for higher quality '),\
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('vgroup name: ', VGROUP_INF_REDUX, 0, 32, 'The name of the vertex group to use for the weight map'),\
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('vgroup mult: ', VGROUP_INF_WEIGHT, 0.0, 100.0, 'How much to make the weight effect the reduction'),\
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'',\
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('UV Coords', PREF_DO_UV, 'Interpolate UV Coords.'),\
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('Vert Colors', PREF_DO_VCOL, 'Interpolate Vertex Colors'),\
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('Vert Weights', PREF_DO_WEIGHTS, 'Interpolate Vertex Weights'),\
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@@ -51,17 +64,30 @@ def main():
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PREF_REM_DOUBLES= PREF_REM_DOUBLES.val
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PREF_FACE_AREA_WEIGHT= PREF_FACE_AREA_WEIGHT.val
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PREF_FACE_TRIANGULATE= PREF_FACE_TRIANGULATE.val
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VGROUP_INF_ENABLE= VGROUP_INF_ENABLE.val
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VGROUP_INF_WEIGHT= VGROUP_INF_WEIGHT.val
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if VGROUP_INF_ENABLE and VGROUP_INF_WEIGHT:
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VGROUP_INF_REDUX= VGROUP_INF_REDUX.val
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else:
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VGROUP_INF_WEIGHT= 0.0
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VGROUP_INF_REDUX= None
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PREF_DO_UV= PREF_DO_UV.val
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PREF_DO_VCOL= PREF_DO_VCOL.val
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PREF_DO_WEIGHTS= PREF_DO_WEIGHTS.val
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t= sys.time()
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is_editmode = Window.EditMode() # Exit Editmode.
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if is_editmode: Window.EditMode(0)
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Window.WaitCursor(1)
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BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS)
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BPyMesh.redux(act_ob, PREF_REDUX, PREF_BOUNDRY_WEIGHT, PREF_REM_DOUBLES, PREF_FACE_AREA_WEIGHT, PREF_FACE_TRIANGULATE, PREF_DO_UV, PREF_DO_VCOL, PREF_DO_WEIGHTS, VGROUP_INF_REDUX, VGROUP_INF_WEIGHT)
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if is_editmode: Window.EditMode(1)
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Window.WaitCursor(0)
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