UI: remove render panel, move operators to menu

This commit is contained in:
2018-05-24 18:09:45 +02:00
parent 132cda3925
commit 1cf17b257d
3 changed files with 12 additions and 26 deletions

View File

@@ -75,28 +75,6 @@ class RENDER_PT_context(Panel):
layout.prop(rd, "engine", text="")
class RENDER_PT_render(RenderButtonsPanel, Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row(align=True)
row.operator("render.render", text="Render", icon='RENDER_STILL')
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
row.operator("sound.mixdown", text="Audio", icon='PLAY_AUDIO')
split = layout.split(percentage=0.33)
split.label(text="Display:")
row = split.row(align=True)
row.prop(rd, "display_mode", text="")
row.prop(rd, "use_lock_interface", icon_only=True)
class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
bl_label = "Dimensions"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@@ -737,7 +715,6 @@ classes = (
RENDER_MT_ffmpeg_presets,
RENDER_MT_framerate_presets,
RENDER_PT_context,
RENDER_PT_render,
RENDER_PT_dimensions,
RENDER_PT_post_processing,
RENDER_PT_stamp,