Cleanup/refactor: BKE_libblock_alloc -> BKE_id_new in ID creation code.
Better use higher-level code from common ID management when possible. Helps to de-duplicate logic, and reduces outside usages of more 'dangerous' functions. Note that we could get rid of many of those `BKE_<id_type>_add` functions now, but on the other hand several of those take extra parameters and perform additional actions, so think we can keep them all for now as 'non-standard ID specific creation functions'.
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@@ -860,9 +860,7 @@ Mesh *BKE_mesh_add(Main *bmain, const char *name)
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{
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Mesh *me;
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me = BKE_libblock_alloc(bmain, ID_ME, name, 0);
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mesh_init_data(&me->id);
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me = BKE_id_new(bmain, ID_ME, name);
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return me;
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}
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