Pointcache:
*introducing unique ID's following brechts hint from ML Enhancements resulting from this: * multiple caches per modifier stack position
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@@ -337,8 +337,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels)
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return NULL;
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}
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if (!GLEW_ARB_texture_non_power_of_two)
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{
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if (!GLEW_ARB_texture_non_power_of_two) {
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tex->w = larger_pow2(tex->w);
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tex->h = larger_pow2(tex->h);
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tex->depth = larger_pow2(tex->depth);
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