Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
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@@ -913,6 +913,28 @@ static void node_composit_buts_view_levels(uiLayout *layout, bContext *C, Pointe
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uiItemR(layout, NULL, 0, ptr, "channel", UI_ITEM_R_EXPAND);
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}
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static void node_composit_buts_colorbalance(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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uiLayout *split, *col, *row;
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split = uiLayoutSplit(layout, 0, 0);
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col = uiLayoutColumn(split, 0);
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uiTemplateColorWheel(col, ptr, "lift", 1);
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row = uiLayoutRow(col, 0);
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uiItemR(row, NULL, 0, ptr, "lift", 0);
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col = uiLayoutColumn(split, 0);
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uiTemplateColorWheel(col, ptr, "gamma", 1);
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row = uiLayoutRow(col, 0);
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uiItemR(row, NULL, 0, ptr, "gamma", 0);
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col = uiLayoutColumn(split, 0);
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uiTemplateColorWheel(col, ptr, "gain", 1);
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row = uiLayoutRow(col, 0);
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uiItemR(row, NULL, 0, ptr, "gain", 0);
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}
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/* only once called */
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static void node_composit_set_butfunc(bNodeType *ntype)
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{
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@@ -1042,9 +1064,12 @@ static void node_composit_set_butfunc(bNodeType *ntype)
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case CMP_NODE_PREMULKEY:
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ntype->uifunc= node_composit_buts_premulkey;
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break;
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case CMP_NODE_VIEW_LEVELS:
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case CMP_NODE_VIEW_LEVELS:
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ntype->uifunc=node_composit_buts_view_levels;
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break;
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case CMP_NODE_COLORBALANCE:
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ntype->uifunc=node_composit_buts_colorbalance;
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break;
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default:
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ntype->uifunc= NULL;
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}
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