View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually allow the 3D viewports tweak tool to match the behavior of other editors that support tweaking a selection without first de-selecting all other elements.
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@@ -1879,10 +1879,16 @@ bool PE_mouse_particles(bContext *C, const int mval[2], const struct SelectPick_
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PTCacheEditKey *key;
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bool changed = false;
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const bool found = pe_nearest_point_and_key(C, mval, &point, &key);
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bool found = pe_nearest_point_and_key(C, mval, &point, &key);
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if ((params->sel_op == SEL_OP_SET) && (found || params->deselect_all)) {
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changed |= PE_deselect_all_visible_ex(edit);
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if (params->sel_op == SEL_OP_SET) {
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if ((found && params->select_passthrough) && (key->flag & PEK_SELECT)) {
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found = false;
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}
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else if (found || params->deselect_all) {
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/* Deselect everything. */
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changed |= PE_deselect_all_visible_ex(edit);
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}
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}
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if (found) {
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