Cleanup: strip trailing space for cycles
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@@ -154,7 +154,7 @@ static SocketType::Type convert_socket_type(BL::NodeSocket& b_socket)
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return SocketType::STRING;
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case BL::NodeSocket::type_SHADER:
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return SocketType::CLOSURE;
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default:
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return SocketType::UNDEFINED;
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}
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@@ -443,7 +443,7 @@ static ShaderNode *add_node(Scene *scene,
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else if(b_node.is_a(&RNA_ShaderNodeBsdfGlossy)) {
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BL::ShaderNodeBsdfGlossy b_glossy_node(b_node);
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GlossyBsdfNode *glossy = new GlossyBsdfNode();
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switch(b_glossy_node.distribution()) {
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case BL::ShaderNodeBsdfGlossy::distribution_SHARP:
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glossy->distribution = CLOSURE_BSDF_REFLECTION_ID;
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@@ -943,7 +943,7 @@ static ShaderInput *node_find_input_by_name(ShaderNode *node,
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BL::NodeSocket& b_socket)
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{
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string name = b_socket.name();
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if(node_use_modified_socket_name(node)) {
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BL::Node::inputs_iterator b_input;
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bool found = false;
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@@ -1062,7 +1062,7 @@ static void add_nodes(Scene *scene,
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}
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}
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else if(b_node->is_a(&RNA_ShaderNodeGroup) || b_node->is_a(&RNA_NodeCustomGroup)) {
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BL::ShaderNodeTree b_group_ntree(PointerRNA_NULL);
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if(b_node->is_a(&RNA_ShaderNodeGroup))
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b_group_ntree = BL::ShaderNodeTree(((BL::NodeGroup)(*b_node)).node_tree());
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@@ -1104,7 +1104,7 @@ static void add_nodes(Scene *scene,
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output_map[b_output->ptr.data] = proxy->outputs[0];
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}
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if(b_group_ntree) {
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add_nodes(scene,
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b_engine,
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@@ -1481,4 +1481,3 @@ void BlenderSync::sync_shaders()
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}
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CCL_NAMESPACE_END
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