- modify CCG to not crash when passed invalid faces, just ignores
that face... this situation should still not happen with well written modifiers but at least it won't crash now - bug fix in mirror modifier, calculation during editmode did not check to make sure built mface's had valid indices... grr the ==0 tagging system is really a pain. - convert a few uiDefBut calls to use explicit type
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@@ -486,20 +486,20 @@ static void nla_panel_properties(short cntrl) // NLA_HANDLER_PROPERTIES
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uiDefBut(block, LABEL, 0, "Options:", 10,60,300,19, 0, 0, 0, 0, 0, "");
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uiBlockBeginAlign(block);
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uiDefBut(block, NUM|FLO, B_REDR, "Strip Start:", 10,160,150,19, &strip->start, 1.0, MAXFRAMEF, 100, 0, "First frame in the timeline");
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uiDefBut(block, NUM|FLO, B_REDR, "Strip End:", 160,160,150,19, &strip->end, 1.0, MAXFRAMEF, 100, 0, "Last frame in the timeline");
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uiDefButF(block, NUM, B_REDR, "Strip Start:", 10,160,150,19, &strip->start, 1.0, MAXFRAMEF, 100, 0, "First frame in the timeline");
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uiDefButF(block, NUM, B_REDR, "Strip End:", 160,160,150,19, &strip->end, 1.0, MAXFRAMEF, 100, 0, "Last frame in the timeline");
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uiBlockBeginAlign(block);
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uiDefBut(block, NUM|FLO, B_REDR, "Action Start:", 10,120,150,19, &strip->actstart, 1.0, MAXFRAMEF, 100, 0, "First frame of the action to map to the playrange");
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uiDefBut(block, NUM|FLO, B_REDR, "Action End:", 160,120,150,19, &strip->actend, 1.0, MAXFRAMEF, 100, 0, "Last frame of the action to map to the playrange");
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uiDefButF(block, NUM, B_REDR, "Action Start:", 10,120,150,19, &strip->actstart, 1.0, MAXFRAMEF, 100, 0, "First frame of the action to map to the playrange");
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uiDefButF(block, NUM, B_REDR, "Action End:", 160,120,150,19, &strip->actend, 1.0, MAXFRAMEF, 100, 0, "Last frame of the action to map to the playrange");
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uiBlockBeginAlign(block);
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uiDefBut(block, NUM|FLO, B_REDR, "Blendin:", 10,80,150,19, &strip->blendin, 0.0, MAXFRAMEF, 100, 0, "Number of frames of ease-in");
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uiDefBut(block, NUM|FLO, B_REDR, "Blendout:", 160,80,150,19, &strip->blendout, 0.0, MAXFRAMEF, 100, 0, "Number of frames of ease-out");
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uiDefButF(block, NUM, B_REDR, "Blendin:", 10,80,150,19, &strip->blendin, 0.0, MAXFRAMEF, 100, 0, "Number of frames of ease-in");
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uiDefButF(block, NUM, B_REDR, "Blendout:", 160,80,150,19, &strip->blendout, 0.0, MAXFRAMEF, 100, 0, "Number of frames of ease-out");
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uiBlockBeginAlign(block);
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uiDefBut(block, NUM|FLO, B_REDR, "Repeat:", 10,40,150,19, &strip->repeat, 0.0001, MAXFRAMEF, 100, 0, "Number of times the action should repeat");
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uiDefBut(block, NUM|FLO, B_REDR, "Stride:", 160,40,150,19, &strip->stridelen, 0.0001, MAXFRAMEF, 100, 0, "Distance covered by one complete cycle of the action specified in the Action Range");
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uiDefButF(block, NUM, B_REDR, "Repeat:", 10,40,150,19, &strip->repeat, 0.0001, MAXFRAMEF, 100, 0, "Number of times the action should repeat");
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uiDefButF(block, NUM, B_REDR, "Stride:", 160,40,150,19, &strip->stridelen, 0.0001, MAXFRAMEF, 100, 0, "Distance covered by one complete cycle of the action specified in the Action Range");
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, ACTSTRIP_USESTRIDE, B_REDR, "Use Path", 10,0,100,19, &strip->flag, 0, 0, 0, 0, "Plays action based on path position & stride. Only armatures parented to a path");
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