Add mid_v3_v3_array function and remove redundant functions
Other than implementing a `mid_v3_v3_array` function, this removes `cent_tri_v3` and `cent_quad_v3` in favor of `mid_v3_v3v3v3` and `mid_v3_v3v3v3v3` respectively. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2459
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@@ -37,20 +37,6 @@
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/********************************** Polygons *********************************/
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void cent_tri_v3(float cent[3], const float v1[3], const float v2[3], const float v3[3])
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{
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cent[0] = (v1[0] + v2[0] + v3[0]) / 3.0f;
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cent[1] = (v1[1] + v2[1] + v3[1]) / 3.0f;
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cent[2] = (v1[2] + v2[2] + v3[2]) / 3.0f;
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}
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void cent_quad_v3(float cent[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3])
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{
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cent[0] = 0.25f * (v1[0] + v2[0] + v3[0] + v4[0]);
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cent[1] = 0.25f * (v1[1] + v2[1] + v3[1] + v4[1]);
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cent[2] = 0.25f * (v1[2] + v2[2] + v3[2] + v4[2]);
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}
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void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
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{
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float n1[3], n2[3];
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