code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
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@@ -572,7 +572,7 @@ bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
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return true;
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const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
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Material *ma = add_material((char*)str_mat_id.c_str());
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Material *ma = BKE_material_add((char*)str_mat_id.c_str());
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this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
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this->uid_material_map[cmat->getUniqueId()] = ma;
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@@ -949,8 +949,8 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
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la_id = light->getOriginalId();
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la_name = light->getName();
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if (la_name.size()) lamp = (Lamp*)add_lamp((char*)la_name.c_str());
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else lamp = (Lamp*)add_lamp((char*)la_id.c_str());
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if (la_name.size()) lamp = (Lamp*)BKE_lamp_add((char*)la_name.c_str());
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else lamp = (Lamp*)BKE_lamp_add((char*)la_id.c_str());
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if (!lamp) {
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fprintf(stderr, "Cannot create lamp.\n");
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