code cleanup: naming - pose/armature/image

also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
This commit is contained in:
2012-05-05 16:03:57 +00:00
parent ff4ff9c8a4
commit 1dccd4c98a
121 changed files with 566 additions and 566 deletions

View File

@@ -295,7 +295,7 @@ static Object *AddNewBlenderMesh(Scene *scene, Base *base)
basen->flag &= ~SELECT;
// Initialize the mesh data associated with this object.
ob_new->data= add_mesh("Mesh");
ob_new->data= BKE_mesh_add("Mesh");
// Finally assign the object type.
ob_new->type= OB_MESH;