Add BMesh and WM symmetrize operators
* The symmetrize operation makes the input mesh elements symmetrical, but unlike mirroring it only copies in one direction. The edges and faces that cross the plane of symmetry are split as needed to enforce symmetry. * The symmetrize operator can be controlled with the "direction" property, which combines the choices of symmetry plane and positive-negative/negative-positive. The enum for this is BMO_SymmDirection. * Added menu items in the top-level Mesh menu and the WKEY specials menu. * Documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/Symmetrize * Reviewed by Brecht: https://codereview.appspot.com/6618059
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@@ -1668,7 +1668,7 @@ class VIEW3D_MT_edit_mesh(Menu):
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layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
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layout.separator()
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layout.operator("mesh.symmetrize")
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layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
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layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
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layout.operator("mesh.duplicate_move")
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@@ -1719,6 +1719,7 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
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layout.operator("mesh.shape_propagate_to_all")
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layout.operator("mesh.select_vertex_path")
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layout.operator("mesh.sort_elements")
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layout.operator("mesh.symmetrize")
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class VIEW3D_MT_edit_mesh_select_mode(Menu):
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