Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example.
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@@ -253,7 +253,7 @@ static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf
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uiButSetFunc(bt, node_but_title_cb, node, bt);
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/* Alpha option, composite */
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if(a_but)
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uiDefButS(block, TOG, B_NODE_EXEC, "A",
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uiDefIconButS(block, TOG, B_NODE_EXEC, ICON_IMAGE_RGB_ALPHA,
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(short)butr->xmax-20, (short)butr->ymin, 20, 20,
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&node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation");
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}
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@@ -1077,7 +1077,7 @@ static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNo
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/* browse button layer */
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strp= scene_layer_menu(node->id?(Scene *)node->id:scene);
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if(node->id)
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bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_SCENE_DATA, strp,
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bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_RENDERLAYERS, strp,
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butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
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&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
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else
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@@ -1473,7 +1473,7 @@ static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *n
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uiDefButS(block, NUM, B_NODE_EXEC, "MaxSpeed:",
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butr->xmin, dy+38, dx, 19,
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&nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
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uiDefButF(block, NUM, B_NODE_EXEC, "BlurFac:",
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uiDefButF(block, NUM, B_NODE_EXEC, "Blur:",
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butr->xmin, dy+19, dx, 19,
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&nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
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uiDefButS(block, TOG, B_NODE_EXEC, "Curved",
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