OpenGL: another way to set uniform theme color
This commit is contained in:
@@ -64,3 +64,10 @@ void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int
|
||||
UI_GetThemeColorBlendShade4fv(color_id1, color_id2, fac, offset, color);
|
||||
immUniformColor4fv(color);
|
||||
}
|
||||
|
||||
void immUniformThemeColorBlend(int color_id1, int color_id2, float fac)
|
||||
{
|
||||
uint8_t color[3];
|
||||
UI_GetThemeColorBlend3ubv(color_id1, color_id2, fac, color);
|
||||
immUniformColor3ubv(color);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user