Cleanup: corrections, clarification to do comments
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@@ -2036,7 +2036,7 @@ enum {
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UI_TEMPLATE_OP_PROPS_NO_SPLIT_LAYOUT = 1 << 4,
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UI_TEMPLATE_OP_PROPS_NO_SPLIT_LAYOUT = 1 << 4,
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};
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};
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/* used for transp checkers */
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/* Used for transparent checkers shown under color buttons that have an alpha component. */
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#define UI_ALPHA_CHECKER_DARK 100
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#define UI_ALPHA_CHECKER_DARK 100
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#define UI_ALPHA_CHECKER_LIGHT 160
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#define UI_ALPHA_CHECKER_LIGHT 160
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@@ -912,6 +912,7 @@ static bool loop_uv_match(BMLoop *loop,
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* \param edge: Search for `needle` in all loops connected to `edge` (recursively).
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* \param edge: Search for `needle` in all loops connected to `edge` (recursively).
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* \param luv_anchor: The UV of the anchor (vertex that's being stepped around).
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* \param luv_anchor: The UV of the anchor (vertex that's being stepped around).
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* \param luv_fan: The UV of the outer edge, this changes as the fan is stepped over.
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* \param luv_fan: The UV of the outer edge, this changes as the fan is stepped over.
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* \param needle: Search for this loop, also defines the vertex at the center of the face-fan.
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* \param visited: A set of edges to prevent recursing down the same edge multiple times.
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* \param visited: A set of edges to prevent recursing down the same edge multiple times.
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* \param cd_loop_uv_offset: The UV layer.
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* \param cd_loop_uv_offset: The UV layer.
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* \return true if there are edges that fan between them that are seam-free.
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* \return true if there are edges that fan between them that are seam-free.
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@@ -63,13 +63,13 @@ enum eViewProj {
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VIEW_PROJ_PERSP = -1,
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VIEW_PROJ_PERSP = -1,
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};
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};
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/* SnapObjectContext.cache.editmesh_map */
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/** #SnapObjectContext.editmesh_caches */
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struct SnapData_EditMesh {
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struct SnapData_EditMesh {
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/* Verts, Edges. */
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/* Verts, Edges. */
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BVHTree *bvhtree[2];
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BVHTree *bvhtree[2];
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bool cached[2];
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bool cached[2];
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/* Looptris. */
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/* BVH tree from #BMEditMesh.looptris. */
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BVHTreeFromEditMesh treedata_editmesh;
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BVHTreeFromEditMesh treedata_editmesh;
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blender::bke::MeshRuntime *mesh_runtime;
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blender::bke::MeshRuntime *mesh_runtime;
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@@ -717,7 +717,6 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh,
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for (uint uvset_index = 0; uvset_index < index_list_array_uvcoord.getCount();
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for (uint uvset_index = 0; uvset_index < index_list_array_uvcoord.getCount();
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uvset_index++) {
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uvset_index++) {
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/* get mtface by face index and uv set index */
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COLLADAFW::IndexList &index_list = *index_list_array_uvcoord[uvset_index];
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COLLADAFW::IndexList &index_list = *index_list_array_uvcoord[uvset_index];
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blender::float2 *mloopuv = static_cast<blender::float2 *>(
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blender::float2 *mloopuv = static_cast<blender::float2 *>(
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CustomData_get_layer_named_for_write(
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CustomData_get_layer_named_for_write(
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@@ -392,7 +392,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
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&result->edata, CD_BWEIGHT, CD_SET_DEFAULT, nullptr, result->totedge));
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&result->edata, CD_BWEIGHT, CD_SET_DEFAULT, nullptr, result->totedge));
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}
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}
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/* initializes: (i_end, do_shell_align, mv). */
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/* Initializes: (`i_end`, `do_shell_align`, `vert_index`). */
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#define INIT_VERT_ARRAY_OFFSETS(test) \
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#define INIT_VERT_ARRAY_OFFSETS(test) \
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if (((ofs_new >= ofs_orig) == do_flip) == test) { \
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if (((ofs_new >= ofs_orig) == do_flip) == test) { \
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i_end = verts_num; \
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i_end = verts_num; \
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