run flushTransParticles after snapping applyProject so you can project/snap particles in editmode
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@@ -343,11 +343,6 @@ void recalcData(TransInfo *t)
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Scene *scene = t->scene;
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Base *base = scene->basact;
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if (t->obedit) {
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}
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else if(base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(scene, base->object)) {
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flushTransParticles(t);
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}
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if (t->spacetype==SPACE_NODE) {
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flushTransNodes(t);
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}
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@@ -777,6 +772,9 @@ void recalcData(TransInfo *t)
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else
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where_is_pose(scene, ob);
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}
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else if(base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(scene, base->object)) {
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flushTransParticles(t);
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}
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else {
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for(base= FIRSTBASE; base; base= base->next) {
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Object *ob= base->object;
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