Merged changes in the trunk up to revision 48227.

Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/space_file/filelist.c
This commit is contained in:
2012-06-24 10:29:26 +00:00
473 changed files with 12342 additions and 7729 deletions

View File

@@ -370,7 +370,7 @@ static PyObject *bpy_bm_utils_edge_rotate(PyObject *UNUSED(self), PyObject *args
PyDoc_STRVAR(bpy_bm_utils_face_split_doc,
".. method:: face_split(face, vert_a, vert_b, coords=(), use_exist=True, example=None)\n"
"\n"
" Split an edge, return the newly created data.\n"
" Face split with optional intermediate points.\n"
"\n"
" :arg face: The face to cut.\n"
" :type face: :class:`bmesh.types.BMFace`\n"

View File

@@ -52,6 +52,7 @@
#include "BKE_main.h"
static Main *bpy_import_main = NULL;
static ListBase bpy_import_main_list;
/* 'builtins' is most likely PyEval_GetBuiltins() */
void bpy_import_init(PyObject *builtins)
@@ -92,6 +93,16 @@ void bpy_import_main_set(struct Main *maggie)
bpy_import_main = maggie;
}
void bpy_import_main_extra_add(struct Main *maggie)
{
BLI_addhead(&bpy_import_main_list, maggie);
}
void bpy_import_main_extra_remove(struct Main *maggie)
{
BLI_remlink_safe(&bpy_import_main_list, maggie);
}
/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
void bpy_text_filename_get(char *fn, size_t fn_len, Text *text)
{
@@ -150,6 +161,18 @@ PyObject *bpy_text_import_name(const char *name, int *found)
text = BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
if (text) {
*found = 1;
return bpy_text_import(text);
}
/* If we still haven't found the module try additional modules form bpy_import_main_list */
maggie = bpy_import_main_list.first;
while (maggie && !text) {
text = BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
maggie = maggie->next;
}
if (!text)
return NULL;
else

View File

@@ -62,4 +62,8 @@ extern PyMethodDef bpy_reload_meth;
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
/* This is used for importing text from dynamically loaded libraries in the game engine */
void bpy_import_main_extra_add(struct Main *maggie);
void bpy_import_main_extra_remove(struct Main *maggie);
#endif /* __BPY_INTERNAL_IMPORT_H__ */

View File

@@ -1874,7 +1874,7 @@ static PyObject *Vector_richcmpr(PyObject *objectA, PyObject *objectB, int compa
{
VectorObject *vecA = NULL, *vecB = NULL;
int result = 0;
double epsilon = .000001f;
double epsilon = 0.000001f;
double lenA, lenB;
if (!VectorObject_Check(objectA) || !VectorObject_Check(objectB)) {