== Multires ==
Fixed bug #6046, updating edge data after applying multires * Changing the Edge level in the Multires panel should update the edge render flag as well as the draw flag
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@@ -1600,9 +1600,9 @@ void multires_edge_level_update(void *ob, void *me_v)
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const int ndx= me->pv ? me->pv->edge_map[i] : i;
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if(ndx != -1) { /* -1= hidden edge */
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if(me->mr->edgelvl >= me->mr->current || i<threshold)
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me->medge[ndx].flag |= ME_EDGEDRAW;
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me->medge[ndx].flag |= ME_EDGEDRAW | ME_EDGERENDER;
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else
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me->medge[ndx].flag &= ~ME_EDGEDRAW;
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me->medge[ndx].flag &= ~ME_EDGEDRAW | ~ME_EDGERENDER;
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}
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}
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