cmake option to build without an audio library.

This commit is contained in:
2011-06-23 09:27:56 +00:00
parent 9c2aa3d0ff
commit 2023db70a8
28 changed files with 256 additions and 75 deletions

View File

@@ -33,7 +33,6 @@ set(INC
../../windowmanager
../../editors/include
../../../../intern/guardedalloc
../../../../intern/audaspace/intern
)
set(INC_SYS
@@ -86,4 +85,11 @@ if(WITH_PYTHON_SAFETY)
add_definitions(-DWITH_PYTHON_SAFETY)
endif()
if(WITH_AUDASPACE)
list(APPEND INC
../../../intern/audaspace/intern
)
add_definitions(-DWITH_AUDASPACE)
endif()
blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}")

View File

@@ -60,8 +60,6 @@
#include "../generic/blf_py_api.h"
#include "../generic/IDProp.h"
#include "AUD_PyInit.h"
PyObject *bpy_package_py= NULL;
PyDoc_STRVAR(bpy_script_paths_doc,

View File

@@ -179,7 +179,9 @@ static struct _inittab bpy_internal_modules[]= {
// {(char *)"mathutils.geometry", BPyInit_mathutils_geometry},
{(char *)"bgl", BPyInit_bgl},
{(char *)"blf", BPyInit_blf},
#ifdef WITH_AUDASPACE
{(char *)"aud", AUD_initPython},
#endif
{NULL, NULL}
};