PyAPI: add check for exceeding batch VBO limit
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@@ -149,6 +149,13 @@ static PyObject *bpygpu_VertBatch_vertbuf_add(BPyGPUBatch *self, BPyGPUVertBuf *
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return NULL;
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}
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if (self->batch->verts[GPU_BATCH_VBO_MAX_LEN - 1] != NULL) {
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PyErr_SetString(
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PyExc_RuntimeError,
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"Maximum number of vertex buffers exceeded: " STRINGIFY(GPU_BATCH_VBO_MAX_LEN));
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return NULL;
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}
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#ifdef USE_GPU_PY_REFERENCES
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/* Hold user */
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PyList_Append(self->references, (PyObject *)py_buf);
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@@ -171,7 +178,8 @@ static PyObject *bpygpu_VertBatch_program_set(BPyGPUBatch *self, BPyGPUShader *p
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}
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GPUShader *shader = py_shader->shader;
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GPU_batch_program_set(self->batch,
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GPU_batch_program_set(
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self->batch,
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GPU_shader_get_program(shader),
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GPU_shader_get_interface(shader));
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