(was crashing when building a raytree from a scene withouth any geometry)
This commit is contained in:
2009-10-08 11:24:06 +00:00
parent c1302cfa95
commit 208d57323e
3 changed files with 47 additions and 0 deletions

View File

@@ -535,3 +535,43 @@ int RE_rayobjectcontrol_test_break(RayObjectControl *control)
return 0;
}
/*
* Empty raytree
*/
static int RE_rayobject_empty_intersect(RayObject *o, Isect *is)
{
return 0;
}
static void RE_rayobject_empty_free(RayObject *o)
{
}
static void RE_rayobject_empty_bb(RayObject *o, float *min, float *max)
{
return;
}
static float RE_rayobject_empty_cost(RayObject *o)
{
return 0.0;
}
static RayObjectAPI empty_api =
{
RE_rayobject_empty_intersect,
NULL, //static void RE_rayobject_instance_add(RayObject *o, RayObject *ob);
NULL, //static void RE_rayobject_instance_done(RayObject *o);
RE_rayobject_empty_free,
RE_rayobject_empty_bb,
RE_rayobject_empty_cost
};
static RayObject empty_raytree = { &empty_api, {0, 0} };
RayObject *RE_rayobject_empty_create()
{
return RE_rayobject_unalignRayAPI( &empty_raytree );
}