Last of the config.h mods...
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
This commit is contained in:
@@ -46,6 +46,10 @@
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#include "MT_Matrix4x4.h"
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#include "BKE_utildefines.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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BL_ActionActuator::~BL_ActionActuator()
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{
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if (m_pose) {
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@@ -40,6 +40,10 @@
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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CValue* BL_ArmatureObject::GetReplica()
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{
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BL_ArmatureObject* replica = new BL_ArmatureObject(*this);
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@@ -31,6 +31,10 @@
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* Convert blender data to ketsji
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable : 4786)
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#endif
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@@ -32,6 +32,10 @@
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#include "BL_DeformableGameObject.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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BL_DeformableGameObject::~BL_DeformableGameObject()
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{
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if (m_pDeformer)
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@@ -31,6 +31,10 @@
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* Simple deformation controller that restores a mesh to its rest position
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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@@ -162,4 +166,4 @@ void BL_MeshDeformer::VerifyStorage()
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m_tvtot = m_bmesh->totvert;
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}
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}
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@@ -30,6 +30,10 @@
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable : 4786)
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#endif //WIN32
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@@ -31,6 +31,10 @@
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* Deformer that supports armature skinning
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
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#endif //WIN32
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@@ -31,10 +31,13 @@
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#include <stdio.h> // printf()
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#include "BlenderWorldInfo.h"
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#include "KX_BlenderGL.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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#include "BLI_winstuff.h"
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@@ -29,9 +29,12 @@
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "KX_BlenderScalarInterpolator.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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extern "C" int IPO_GetChannels(struct Ipo *ipo, short *channels);
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extern "C" float IPO_GetFloatValue(struct Ipo *ipo, /*IPO_Channel*/ short channel, float ctime);
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@@ -29,6 +29,10 @@
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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@@ -31,6 +31,10 @@
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* Convert Blender actuators for use in the GameEngine
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable : 4786)
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#endif //WIN32
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@@ -31,7 +31,6 @@
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#include "MEM_guardedalloc.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_ConvertControllers.h"
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#include "KX_Python.h"
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@@ -46,6 +45,10 @@
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#include "KX_GameObject.h"
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#include "IntValue.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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#include "BLI_winstuff.h"
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@@ -31,6 +31,9 @@
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#include "KX_ConvertProperties.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* This little block needed for linking to Blender... */
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#ifdef WIN32
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@@ -31,6 +31,10 @@
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* Conversion of Blender data blocks to KX sensor system
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning (disable : 4786)
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#endif //WIN32
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@@ -29,6 +29,10 @@
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// don't show stl-warnings
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