Last of the config.h mods...

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-11-25 15:29:57 +00:00
parent d0e346d544
commit 209a2ede2c
212 changed files with 799 additions and 146 deletions

View File

@@ -46,6 +46,10 @@
#include "MT_Matrix4x4.h"
#include "BKE_utildefines.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
BL_ActionActuator::~BL_ActionActuator()
{
if (m_pose) {

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@@ -40,6 +40,10 @@
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
CValue* BL_ArmatureObject::GetReplica()
{
BL_ArmatureObject* replica = new BL_ArmatureObject(*this);

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@@ -31,6 +31,10 @@
* Convert blender data to ketsji
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable : 4786)
#endif

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@@ -32,6 +32,10 @@
#include "BL_DeformableGameObject.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
BL_DeformableGameObject::~BL_DeformableGameObject()
{
if (m_pDeformer)

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@@ -31,6 +31,10 @@
* Simple deformation controller that restores a mesh to its rest position
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
@@ -162,4 +166,4 @@ void BL_MeshDeformer::VerifyStorage()
m_tvtot = m_bmesh->totvert;
}
}

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@@ -30,6 +30,10 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32

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@@ -31,6 +31,10 @@
* Deformer that supports armature skinning
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32

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@@ -31,10 +31,13 @@
#include <stdio.h> // printf()
#include "BlenderWorldInfo.h"
#include "KX_BlenderGL.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"

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@@ -29,9 +29,12 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "KX_BlenderScalarInterpolator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
extern "C" int IPO_GetChannels(struct Ipo *ipo, short *channels);
extern "C" float IPO_GetFloatValue(struct Ipo *ipo, /*IPO_Channel*/ short channel, float ctime);

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@@ -29,6 +29,10 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning

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@@ -31,6 +31,10 @@
* Convert Blender actuators for use in the GameEngine
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32

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@@ -31,7 +31,6 @@
#include "MEM_guardedalloc.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_ConvertControllers.h"
#include "KX_Python.h"
@@ -46,6 +45,10 @@
#include "KX_GameObject.h"
#include "IntValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"

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@@ -31,6 +31,9 @@
#include "KX_ConvertProperties.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* This little block needed for linking to Blender... */
#ifdef WIN32

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@@ -31,6 +31,10 @@
* Conversion of Blender data blocks to KX sensor system
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32

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@@ -29,6 +29,10 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// don't show stl-warnings