Last of the config.h mods...
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
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@@ -24,6 +24,10 @@
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#include <ode/ode.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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///////////////////////////////////////////////////////////////////////////
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//
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// general to-do list for ODE physics. This is maintained in doxygen format.
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@@ -29,6 +29,9 @@
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#include <../ode/src/joint.h>
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#include <ode/odemath.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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ODEPhysicsEnvironment::ODEPhysicsEnvironment()
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{
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@@ -32,7 +32,9 @@
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#include "DummyPhysicsEnvironment.h"
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#include "PHY_IMotionState.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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DummyPhysicsEnvironment::DummyPhysicsEnvironment()
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{
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@@ -19,6 +19,10 @@
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#include "solid.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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const MT_Scalar bowl_curv = 0.10;
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const MT_Scalar timeStep = 0.02;
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const MT_Scalar ground_margin = 0.0;
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@@ -18,6 +18,10 @@
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#include "solid.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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const MT_Scalar bowl_curv = 0.10;
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const MT_Scalar timeStep = 0.04;
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const MT_Scalar ground_margin = 0.0;
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@@ -1,6 +1,10 @@
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#include "SM_FhObject.h"
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#include "MT_MinMax.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void SM_FhObject::ray_hit(void *client_data,
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void *client_object1,
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void *client_object2,
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@@ -4,6 +4,10 @@
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* The basic physics object.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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@@ -4,6 +4,10 @@
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* The physics scene.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
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#endif
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@@ -35,6 +35,9 @@
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#include "SM_Object.h"
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#include "MT_Quaternion.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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SumoPhysicsController::SumoPhysicsController(
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class SM_Scene* sumoScene,
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@@ -34,6 +34,9 @@
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#include "SumoPhysicsController.h"
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#include "SM_Scene.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
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// At least 100Hz (isn't this CPU hungry ?)
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@@ -31,6 +31,10 @@
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*/
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#include "PHY_IMotionState.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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PHY_IMotionState::~PHY_IMotionState()
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{
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@@ -31,6 +31,9 @@
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*/
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#include "PHY_IPhysicsController.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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PHY_IPhysicsController::~PHY_IPhysicsController()
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{
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@@ -32,6 +32,10 @@
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#include "PHY_IPhysicsEnvironment.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
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* A derived class may be able to 'construct' entities by loading and/or converting
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