Last of the config.h mods...

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-11-25 15:29:57 +00:00
parent d0e346d544
commit 209a2ede2c
212 changed files with 799 additions and 146 deletions

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@@ -24,6 +24,10 @@
#include <ode/ode.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
///////////////////////////////////////////////////////////////////////////
//
// general to-do list for ODE physics. This is maintained in doxygen format.

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@@ -29,6 +29,9 @@
#include <../ode/src/joint.h>
#include <ode/odemath.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
ODEPhysicsEnvironment::ODEPhysicsEnvironment()
{

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@@ -32,7 +32,9 @@
#include "DummyPhysicsEnvironment.h"
#include "PHY_IMotionState.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
DummyPhysicsEnvironment::DummyPhysicsEnvironment()
{

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@@ -19,6 +19,10 @@
#include "solid.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
const MT_Scalar bowl_curv = 0.10;
const MT_Scalar timeStep = 0.02;
const MT_Scalar ground_margin = 0.0;

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@@ -18,6 +18,10 @@
#include "solid.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
const MT_Scalar bowl_curv = 0.10;
const MT_Scalar timeStep = 0.04;
const MT_Scalar ground_margin = 0.0;

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@@ -1,6 +1,10 @@
#include "SM_FhObject.h"
#include "MT_MinMax.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void SM_FhObject::ray_hit(void *client_data,
void *client_object1,
void *client_object2,

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@@ -4,6 +4,10 @@
* The basic physics object.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.

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@@ -4,6 +4,10 @@
* The physics scene.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning(disable : 4786) // shut off 255 char limit debug template warning
#endif

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@@ -35,6 +35,9 @@
#include "SM_Object.h"
#include "MT_Quaternion.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SumoPhysicsController::SumoPhysicsController(
class SM_Scene* sumoScene,

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@@ -34,6 +34,9 @@
#include "SumoPhysicsController.h"
#include "SM_Scene.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
// At least 100Hz (isn't this CPU hungry ?)

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@@ -31,6 +31,10 @@
*/
#include "PHY_IMotionState.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
PHY_IMotionState::~PHY_IMotionState()
{

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@@ -31,6 +31,9 @@
*/
#include "PHY_IPhysicsController.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
PHY_IPhysicsController::~PHY_IPhysicsController()
{

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@@ -32,6 +32,10 @@
#include "PHY_IPhysicsEnvironment.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting