Cleanup: more int->bool.

This commit is contained in:
2014-12-01 17:11:18 +01:00
parent 9c782c17ba
commit 20a1778148
25 changed files with 190 additions and 186 deletions

View File

@@ -1136,7 +1136,7 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
bool BKE_object_lod_is_usable(Object *ob, Scene *scene)
{
bool active = (scene) ? ob == OBACT : 0;
bool active = (scene) ? ob == OBACT : false;
return (ob->mode == OB_MODE_OBJECT || !active);
}
@@ -1402,10 +1402,10 @@ bool BKE_object_pose_context_check(Object *ob)
(ob->pose) &&
(ob->mode & OB_MODE_POSE))
{
return 1;
return true;
}
else {
return 0;
return false;
}
}
@@ -2401,7 +2401,7 @@ static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat
/* include framerate */
fac1 = (1.0f / (1.0f + fabsf(ob->sf)));
if (fac1 >= 1.0f) return 0;
if (fac1 >= 1.0f) return false;
fac2 = 1.0f - fac1;
fp1 = obmat[0];
@@ -2410,7 +2410,7 @@ static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat
fp1[0] = fac1 * fp1[0] + fac2 * fp2[0];
}
return 1;
return true;
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */