Cleanup: spelling
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@@ -888,7 +888,7 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
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sub_v3_v3v3(r_plane, vec, eve->co);
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}
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else {
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/* make a fake plane that's at rightangles to the normal
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/* make a fake plane that's at right-angles to the normal
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* we can't make a crossvec from a vec that's the same as the vec
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* unlikely but possible, so make sure if the normal is (0, 0, 1)
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* that vec isn't the same or in the same direction even. */
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