Cleanup: move docs to definition
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@@ -544,16 +544,6 @@ static void generate_margin(ImBuf *ibuf,
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} // namespace blender::render::texturemargin
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/**
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* Generate a margin around the textures uv islands by copying pixels from the adjacent polygon.
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*
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* \param ibuf: the texture image.
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* \param mask: pixels with a mask value of 1 are not written to.
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* \param margin: the size of the margin in pixels.
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* \param me: the mesh to use the polygons of.
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* \param mloopuv: the uv data to use.
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*/
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void RE_generate_texturemargin_adjacentfaces(
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ImBuf *ibuf, char *mask, const int margin, const Mesh *me, char const *uv_layer)
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{
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