The Death Of Editmesh - Part 1

I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the 
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still.  Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
This commit is contained in:
2010-01-28 00:45:30 +00:00
parent 3af4392087
commit 20fac2eca7
43 changed files with 3271 additions and 14237 deletions

View File

@@ -61,6 +61,7 @@
#include "BKE_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_context.h"
#include "BKE_tessmesh.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -94,40 +95,54 @@ void object_facesel_flush_dm(Object *ob)
{
Mesh *me= get_mesh(ob);
DerivedMesh *dm= ob->derivedFinal;
MFace *faces, *mf, *mf_orig;
int *index_array = NULL;
MPoly *faces, *mf, *mf_orig;
DMFaceIter *fiter;
int *index = NULL;
int totface;
int i;
if(me==NULL || dm==NULL)
return;
index_array = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
fiter = dm->newFaceIter(dm);
totface = dm->getNumFaces(dm);
if(!index_array)
return;
faces = dm->getTessFaceArray(dm);
totface = dm->getNumTessFaces(dm);
mf= faces;
for (i= 0; i<totface; i++, mf++) { /* loop over derived mesh faces */
mf_orig= me->mface + index_array[i];
mf->flag= mf_orig->flag;;
for (i=0; !fiter->done; fiter->step(fiter), i++) {
index = fiter->getCDData(fiter, CD_ORIGINDEX, -1);
if (!index) {
fiter->free(fiter);
return;
}
mf_orig = me->mpoly + *index;
fiter->flags = mf_orig->flag;
}
fiter->free(fiter);
}
/* returns 0 if not found, otherwise 1 */
int facesel_face_pick(struct bContext *C, Mesh *me, short *mval, unsigned int *index, short rect)
int facesel_face_pick(struct bContext *C, Mesh *me, Object *ob,
short *mval, unsigned int *index, short rect)
{
Scene *scene = CTX_data_scene(C);
ViewContext vc;
view3d_set_viewcontext(C, &vc);
if (!me || me->totface==0)
if (!me || me->totpoly==0)
return 0;
// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
/*we can't assume mfaces have a correct origindex layer that indices to mpolys.
so instead we have to regenerate the tesselation faces altogether.
the final 0, 0 paramters causes it to use the index of each mpoly, instead
of reading from the origindex layer.*/
me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata,
me->mvert, me->totface, me->totloop, me->totpoly, 0, 0);
mesh_update_customdata_pointers(me);
makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
// XXX drawview.c! check_backbuf();
// XXX persp(PERSP_VIEW);
// XXX }
@@ -144,7 +159,7 @@ int facesel_face_pick(struct bContext *C, Mesh *me, short *mval, unsigned int *i
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
}
if ((*index)<=0 || (*index)>(unsigned int)me->totface)
if ((*index)<=0 || (*index)>(unsigned int)me->totpoly)
return 0;
(*index)--;
@@ -154,41 +169,37 @@ int facesel_face_pick(struct bContext *C, Mesh *me, short *mval, unsigned int *i
/* last_sel, use em->act_face otherwise get the last selected face in the editselections
* at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */
MTFace *EM_get_active_mtface(EditMesh *em, EditFace **act_efa, MCol **mcol, int sloppy)
MTexPoly *EDBM_get_active_mtface(BMEditMesh *em, BMFace **act_efa, int sloppy)
{
EditFace *efa = NULL;
BMFace *efa = NULL;
BMLoop *l;
BMIter iter, liter;
if(!EM_texFaceCheck(em))
if(!EDBM_texFaceCheck(em))
return NULL;
efa = EM_get_actFace(em, sloppy);
efa = EDBM_get_actFace(em, sloppy);
if (efa) {
if (mcol) {
if (CustomData_has_layer(&em->fdata, CD_MCOL))
*mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
else
*mcol = NULL;
}
if (act_efa) *act_efa = efa;
return CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
return CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
}
if (act_efa) *act_efa= NULL;
if(mcol) *mcol = NULL;
return NULL;
}
void reveal_tface(Scene *scene)
{
Mesh *me;
MFace *mface;
MPoly *mface;
int a;
me= get_mesh(OBACT);
if(me==0 || me->totface==0) return;
if(me==0 || me->totpoly==0) return;
mface= me->mface;
a= me->totface;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE) {
mface->flag |= ME_FACE_SEL;
@@ -204,20 +215,20 @@ void reveal_tface(Scene *scene)
void hide_tface(Scene *scene)
{
Mesh *me;
MFace *mface;
MPoly *mface;
int a;
int shift=0, alt= 0; // XXX
me= get_mesh(OBACT);
if(me==0 || me->totface==0) return;
if(me==0 || me->totpoly==0) return;
if(alt) {
reveal_tface(scene);
return;
}
mface= me->mface;
a= me->totface;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE);
else {
@@ -239,30 +250,30 @@ void hide_tface(Scene *scene)
/* Set tface seams based on edge data, uses hash table to find seam edges. */
static void hash_add_face(EdgeHash *ehash, MFace *mf)
static void hash_add_face(EdgeHash *ehash, MPoly *mf, MLoop *mloop)
{
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
if(mf->v4) {
BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
MLoop *ml, *ml2;
int i;
for (i=0, ml=mloop; i<mf->totloop; i++, ml++) {
ml2 = mloop + (i+1) % mf->totloop;
BLI_edgehash_insert(ehash, ml->v, ml2->v, NULL);
}
else
BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
}
void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
{
MFace *mf;
int a, doit=1, mark=0;
char *linkflag;
EdgeHash *ehash, *seamhash;
MPoly *mf;
MLoop *ml;
MEdge *med;
char *linkflag;
int a, b, doit=1, mark=0;
ehash= BLI_edgehash_new();
seamhash = BLI_edgehash_new();
linkflag= MEM_callocN(sizeof(char)*me->totface, "linkflaguv");
linkflag= MEM_callocN(sizeof(char)*me->totpoly, "linkflaguv");
for(med=me->medge, a=0; a < me->totedge; a++, med++)
if(med->flag & ME_SEAM)
@@ -270,17 +281,17 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
if (mode==0 || mode==1) {
/* only put face under cursor in array */
mf= ((MFace*)me->mface) + index;
hash_add_face(ehash, mf);
mf= ((MPoly*)me->mpoly) + index;
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
linkflag[index]= 1;
}
else {
/* fill array by selection */
mf= me->mface;
for(a=0; a<me->totface; a++, mf++) {
mf= me->mpoly;
for(a=0; a<me->totpoly; a++, mf++) {
if(mf->flag & ME_HIDE);
else if(mf->flag & ME_FACE_SEL) {
hash_add_face(ehash, mf);
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
linkflag[a]= 1;
}
}
@@ -290,35 +301,26 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
doit= 0;
/* expand selection */
mf= me->mface;
for(a=0; a<me->totface; a++, mf++) {
mf= me->mpoly;
for(a=0; a<me->totpoly; a++, mf++) {
if(mf->flag & ME_HIDE)
continue;
if(!linkflag[a]) {
MLoop *mnextl;
mark= 0;
if(!BLI_edgehash_haskey(seamhash, mf->v1, mf->v2))
if(BLI_edgehash_haskey(ehash, mf->v1, mf->v2))
mark= 1;
if(!BLI_edgehash_haskey(seamhash, mf->v2, mf->v3))
if(BLI_edgehash_haskey(ehash, mf->v2, mf->v3))
mark= 1;
if(mf->v4) {
if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v4))
if(BLI_edgehash_haskey(ehash, mf->v3, mf->v4))
mark= 1;
if(!BLI_edgehash_haskey(seamhash, mf->v4, mf->v1))
if(BLI_edgehash_haskey(ehash, mf->v4, mf->v1))
mark= 1;
ml = me->mloop + mf->loopstart;
for (b=0; b<mf->totloop; b++, ml++) {
mnextl = b < mf->totloop-1 ? ml - 1 : me->mloop + mf->loopstart;
if (!BLI_edgehash_haskey(seamhash, ml->v, mnextl->v))
if (!BLI_edgehash_haskey(ehash, ml->v, mnextl->v))
mark = 1;
}
else if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v1))
if(BLI_edgehash_haskey(ehash, mf->v3, mf->v1))
mark = 1;
if(mark) {
linkflag[a]= 1;
hash_add_face(ehash, mf);
hash_add_face(ehash, mf, me->mloop + mf->loopstart);
doit= 1;
}
}
@@ -330,24 +332,24 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
BLI_edgehash_free(seamhash, NULL);
if(mode==0 || mode==2) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
else
mf->flag &= ~ME_FACE_SEL;
}
else if(mode==1) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a] && (mf->flag & ME_FACE_SEL))
break;
if (a<me->totface) {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if (a<me->totpoly) {
for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag &= ~ME_FACE_SEL;
}
else {
for(a=0, mf=me->mface; a<me->totface; a++, mf++)
for(a=0, mf=me->mface; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
}
@@ -365,7 +367,7 @@ void select_linked_tfaces(bContext *C, Object *ob, short mval[2], int mode)
unsigned int index=0;
me = get_mesh(ob);
if(me==0 || me->totface==0) return;
if(me==0 || me->totpoly==0) return;
if (mode==0 || mode==1) {
// XXX - Causes glitches, not sure why
@@ -383,7 +385,7 @@ void select_linked_tfaces(bContext *C, Object *ob, short mval[2], int mode)
void selectall_tface(Object *ob, int action)
{
Mesh *me;
MFace *mface;
MPoly *mface;
int a;
me= get_mesh(ob);
@@ -392,8 +394,8 @@ void selectall_tface(Object *ob, int action)
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mface= me->mface;
a= me->totface;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
@@ -403,8 +405,8 @@ void selectall_tface(Object *ob, int action)
}
}
mface= me->mface;
a= me->totface;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
switch (action) {
@@ -429,14 +431,14 @@ void selectall_tface(Object *ob, int action)
void selectswap_tface(Scene *scene)
{
Mesh *me;
MFace *mface;
MPoly *mface;
int a;
me= get_mesh(OBACT);
if(me==0) return;
mface= me->mface;
a= me->totface;
mface= me->mpoly;
a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE);
else {
@@ -454,49 +456,39 @@ int minmax_tface(Scene *scene, float *min, float *max)
{
Object *ob;
Mesh *me;
MFace *mf;
MTFace *tf;
MPoly *mf;
MTexPoly *tf;
MLoop *ml;
MVert *mv;
int a, ok=0;
int a, b, ok=0;
float vec[3], bmat[3][3];
ob = OBACT;
if (ob==0) return ok;
me= get_mesh(ob);
if(me==0 || me->mtface==0) return ok;
if(!me || !me->mtpoly) return ok;
copy_m3_m4(bmat, ob->obmat);
mv= me->mvert;
mf= me->mface;
tf= me->mtface;
for (a=me->totface; a>0; a--, mf++, tf++) {
mf= me->mpoly;
tf= me->mtpoly;
for (a=me->totpoly; a>0; a--, mf++, tf++) {
if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
continue;
VECCOPY(vec, (mv+mf->v1)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
VECCOPY(vec, (mv+mf->v2)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
VECCOPY(vec, (mv+mf->v3)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
if (mf->v4) {
VECCOPY(vec, (mv+mf->v4)->co);
ml = me->mloop + mf->totloop;
for (b=0; b<mf->totloop; b++, ml++) {
VECCOPY(vec, (mv+ml->v)->co);
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
DO_MINMAX(vec, min, max);
DO_MINMAX(vec, min, max);
}
ok= 1;
}
return ok;
}
@@ -504,12 +496,12 @@ int minmax_tface(Scene *scene, float *min, float *max)
#define ME_SEAM_DONE 2 /* reuse this flag */
static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert)
static float edgetag_cut_cost(BMEditMesh *em, int e1, int e2, int vert)
{
EditVert *v = EM_get_vert_for_index(vert);
EditEdge *eed1 = EM_get_edge_for_index(e1), *eed2 = EM_get_edge_for_index(e2);
EditVert *v1 = EM_get_vert_for_index( (eed1->v1->tmp.l == vert)? eed1->v2->tmp.l: eed1->v1->tmp.l );
EditVert *v2 = EM_get_vert_for_index( (eed2->v1->tmp.l == vert)? eed2->v2->tmp.l: eed2->v1->tmp.l );
BMVert *v = EDBM_get_vert_for_index(em, vert);
BMEdge *eed1 = EDBM_get_edge_for_index(em, e1), *eed2 = EDBM_get_edge_for_index(em, e2);
BMVert *v1 = EDBM_get_vert_for_index(em, (BMINDEX_GET(eed1->v1) == vert)? BMINDEX_GET(eed1->v2): BMINDEX_GET(eed1->v1) );
BMVert *v2 = EDBM_get_vert_for_index(em, (BMINDEX_GET(eed2->v1) == vert)? BMINDEX_GET(eed2->v2): BMINDEX_GET(eed2->v1) );
float cost, d1[3], d2[3];
cost = len_v3v3(v1->co, v->co);
@@ -523,16 +515,17 @@ static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert)
return cost;
}
static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
static void edgetag_add_adjacent(BMEditMesh *em, Heap *heap, int mednum, int vertnum,
int *nedges, int *edges, int *prevedge, float *cost)
{
int startadj, endadj = nedges[vertnum+1];
for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
int adjnum = edges[startadj];
EditEdge *eedadj = EM_get_edge_for_index(adjnum);
BMEdge *eedadj = EDBM_get_edge_for_index(em, adjnum);
float newcost;
if (eedadj->f2 & ME_SEAM_DONE)
if (eedadj->head.eflag2 & ME_SEAM_DONE)
continue;
newcost = cost[mednum] + edgetag_cut_cost(em, mednum, adjnum, vertnum);
@@ -545,20 +538,20 @@ static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertn
}
}
void edgetag_context_set(Scene *scene, EditEdge *eed, int val)
void edgetag_context_set(BMEditMesh *em, Scene *scene, BMEdge *eed, int val)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
EM_select_edge(eed, val);
BM_Select(em->bm, eed, val);
break;
case EDGE_MODE_TAG_SEAM:
if (val) {eed->seam = 255;}
else {eed->seam = 0;}
if (val) {BM_SetHFlag(eed, BM_SEAM);}
else {BM_ClearHFlag(eed, BM_SEAM);}
break;
case EDGE_MODE_TAG_SHARP:
if (val) {eed->sharp = 1;}
else {eed->sharp = 0;}
if (val) {BM_SetHFlag(eed, BM_SEAM);}
else {BM_ClearHFlag(eed, BM_SEAM);}
break;
case EDGE_MODE_TAG_CREASE:
if (val) {eed->crease = 1.0f;}
@@ -571,15 +564,15 @@ void edgetag_context_set(Scene *scene, EditEdge *eed, int val)
}
}
int edgetag_context_check(Scene *scene, EditEdge *eed)
int edgetag_context_check(Scene *scene, BMEdge *eed)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
return (eed->f & SELECT) ? 1 : 0;
return BM_TestHFlag(eed, BM_SELECT) ? 1 : 0;
case EDGE_MODE_TAG_SEAM:
return eed->seam ? 1 : 0;
return BM_TestHFlag(eed, BM_SEAM);
case EDGE_MODE_TAG_SHARP:
return eed->sharp ? 1 : 0;
return BM_TestHFlag(eed, BM_SHARP);
case EDGE_MODE_TAG_CREASE:
return eed->crease ? 1 : 0;
case EDGE_MODE_TAG_BEVEL:
@@ -589,28 +582,29 @@ int edgetag_context_check(Scene *scene, EditEdge *eed)
}
int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target)
int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, BMEdge *target)
{
EditEdge *eed;
EditVert *ev;
BMEdge *eed;
BMVert *ev;
BMIter iter;
Heap *heap;
float *cost;
int a, totvert=0, totedge=0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
/* we need the vert */
for (ev= em->verts.first, totvert=0; ev; ev= ev->next) {
ev->tmp.l = totvert;
BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
BMINDEX_SET(ev, totvert);
totvert++;
}
for (eed= em->edges.first; eed; eed = eed->next) {
eed->f2 = 0;
if (eed->h) {
eed->f2 |= ME_SEAM_DONE;
BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
eed->head.eflag2 = 0;
if (BM_TestHFlag(eed, BM_SELECT)) {
eed->head.eflag2 |= ME_SEAM_DONE;
}
eed->tmp.l = totedge;
BMINDEX_SET(eed, totedge);
totedge++;
}
@@ -621,9 +615,9 @@ int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge
cost = MEM_mallocN(sizeof(*cost)*totedge, "SeamPathCost");
/* count edges, compute adjacent edges offsets and fill adjacent edges */
for (eed= em->edges.first; eed; eed = eed->next) {
nedges[eed->v1->tmp.l+1]++;
nedges[eed->v2->tmp.l+1]++;
BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
nedges[BMINDEX_GET(eed->v1)+1]++;
nedges[BMINDEX_GET(eed->v2)+1]++;
}
for (a=1; a<totvert; a++) {
@@ -633,107 +627,108 @@ int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge
}
nedges[0] = nedges[1] = 0;
for (a=0, eed= em->edges.first; eed; a++, eed = eed->next) {
edges[nedges[eed->v1->tmp.l+1]++] = a;
edges[nedges[eed->v2->tmp.l+1]++] = a;
BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
edges[nedges[BMINDEX_GET(eed->v1)+1]++] = a;
edges[nedges[BMINDEX_GET(eed->v2)+1]++] = a;
cost[a] = 1e20f;
prevedge[a] = -1;
a++;
}
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source->tmp.l));
cost[source->tmp.l] = 0.0f;
EM_init_index_arrays(em, 1, 1, 0);
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(BMINDEX_GET(source)));
cost[BMINDEX_GET(source)] = 0.0f;
EDBM_init_index_arrays(em, 1, 1, 0);
while (!BLI_heap_empty(heap)) {
mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
eed = EM_get_edge_for_index( mednum );
eed = EDBM_get_edge_for_index(em, mednum);
if (mednum == target->tmp.l)
if (mednum == BMINDEX_GET(target))
break;
if (eed->f2 & ME_SEAM_DONE)
if (eed->head.eflag2 & ME_SEAM_DONE)
continue;
eed->f2 |= ME_SEAM_DONE;
eed->head.eflag2 |= ME_SEAM_DONE;
edgetag_add_adjacent(em, heap, mednum, eed->v1->tmp.l, nedges, edges, prevedge, cost);
edgetag_add_adjacent(em, heap, mednum, eed->v2->tmp.l, nedges, edges, prevedge, cost);
edgetag_add_adjacent(em, heap, mednum, BMINDEX_GET(eed->v1), nedges, edges, prevedge, cost);
edgetag_add_adjacent(em, heap, mednum, BMINDEX_GET(eed->v2), nedges, edges, prevedge, cost);
}
MEM_freeN(nedges);
MEM_freeN(edges);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
for (eed= em->edges.first; eed; eed = eed->next) {
eed->f2 &= ~ME_SEAM_DONE;
BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
eed->head.eflag2 &= ~ME_SEAM_DONE;
}
if (mednum != target->tmp.l) {
if (mednum != BMINDEX_GET(target)) {
MEM_freeN(prevedge);
EM_free_index_arrays();
EDBM_free_index_arrays(em);
return 0;
}
/* follow path back to source and mark as seam */
if (mednum == target->tmp.l) {
if (mednum == BMINDEX_GET(target)) {
short allseams = 1;
mednum = target->tmp.l;
mednum = BMINDEX_GET(target);
do {
eed = EM_get_edge_for_index( mednum );
eed = EDBM_get_edge_for_index(eed, mednum);
if (!edgetag_context_check(scene, eed)) {
allseams = 0;
break;
}
mednum = prevedge[mednum];
} while (mednum != source->tmp.l);
} while (mednum != BMINDEX_GET(source));
mednum = target->tmp.l;
mednum = BMINDEX_GET(target);
do {
eed = EM_get_edge_for_index( mednum );
eed = EDBM_get_edge_for_index(em, mednum);
if (allseams)
edgetag_context_set(scene, eed, 0);
edgetag_context_set(em, scene, eed, 0);
else
edgetag_context_set(scene, eed, 1);
edgetag_context_set(em, scene, eed, 1);
mednum = prevedge[mednum];
} while (mednum != -1);
}
MEM_freeN(prevedge);
EM_free_index_arrays();
EDBM_free_index_arrays(em);
return 1;
}
/* *************************************** */
static void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mf, MLoop *loopstart)
{
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
if (mf->v4) {
BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
MLoop *ml1, *ml2;
int a;
for (a=0; a<mf->totloop; a++) {
ml1 = loopstart + a;
ml2 = loopstart + (a+1) % mf->totloop;
BLI_edgehash_insert(ehash, ml1->v, ml2->v, NULL);
}
else
BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
}
void seam_mark_clear_tface(Scene *scene, short mode)
{
Mesh *me;
MFace *mf;
MPoly *mf;
MLoop *ml1, *ml2;
MEdge *med;
int a;
int a, b;
me= get_mesh(OBACT);
if(me==0 || me->totface==0) return;
if(me==0 || me->totpoly==0) return;
if (mode == 0)
mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
@@ -744,9 +739,9 @@ void seam_mark_clear_tface(Scene *scene, short mode)
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
for (a=0, mf=me->mface; a<me->totface; a++, mf++)
for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mf);
seam_edgehash_insert_face(ehash, mf, me->mloop + mf->loopstart);
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
@@ -759,11 +754,11 @@ void seam_mark_clear_tface(Scene *scene, short mode)
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++) {
if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mf);
seam_edgehash_insert_face(ehash1, mf, me->mloop + mf->loopstart);
else
seam_edgehash_insert_face(ehash2, mf);
seam_edgehash_insert_face(ehash2, mf, me->mloop + mf->loopstart);
}
for (a=0, med=me->medge; a<me->totedge; a++, med++)
@@ -786,21 +781,24 @@ void seam_mark_clear_tface(Scene *scene, short mode)
int face_select(struct bContext *C, Object *ob, short mval[2], int extend)
{
Mesh *me;
MFace *mface, *msel;
MPoly *mface, *msel;
unsigned int a, index;
/* Get the face under the cursor */
me = get_mesh(ob);
if (!facesel_face_pick(C, me, mval, &index, 1))
if (!facesel_face_pick(C, me, ob, mval, &index, 1))
return 0;
msel= (((MFace*)me->mface)+index);
if (index >= me->totpoly || index < 0)
return 0;
msel= me->mpoly + index;
if (msel->flag & ME_HIDE) return 0;
/* clear flags */
mface = me->mface;
a = me->totface;
mface = me->mpoly;
a = me->totpoly;
if (!extend) {
while (a--) {
mface->flag &= ~ME_FACE_SEL;
@@ -830,28 +828,28 @@ int face_select(struct bContext *C, Object *ob, short mval[2], int extend)
void face_borderselect(struct bContext *C, Object *ob, rcti *rect, int select, int extend)
{
Mesh *me;
MFace *mface;
MPoly *mface;
struct ImBuf *ibuf;
unsigned int *rt;
int a, sx, sy, index;
char *selar;
int a, sx, sy, index;
ViewContext vc;
view3d_set_viewcontext(C, &vc);
me= get_mesh(ob);
if(me==0) return;
if(me->totface==0) return;
if(me->totpoly==0) return;
selar= MEM_callocN(me->totface+1, "selar");
selar= MEM_callocN(me->totpoly+1, "selar");
sx= (rect->xmax-rect->xmin+1);
sy= (rect->ymax-rect->ymin+1);
if(sx*sy<=0) return;
if (extend == 0 && select) {
mface= me->mface;
for(a=1; a<=me->totface; a++, mface++) {
mface= me->mpoly;
for(a=1; a<=me->totpoly; a++, mface++) {
if((mface->flag & ME_HIDE) == 0)
mface->flag &= ~ME_FACE_SEL;
}
@@ -873,8 +871,8 @@ void face_borderselect(struct bContext *C, Object *ob, rcti *rect, int select, i
rt++;
}
mface= me->mface;
for(a=1; a<=me->totface; a++, mface++) {
mface= me->mpoly;
for(a=1; a<=me->totpoly; a++, mface++) {
if(selar[a]) {
if(mface->flag & ME_HIDE);
else {